|Instant, Sorcery, Enchantment, Artifact (24)|
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So, just as I was about to post my summary for this deck around 850 this morning, the power went out! Gusty winds have been wreaking havoc across New England today. Anyways, Grixis has always been a deck that I have been curious about playing but never really had the tools to do so on Arena. From my experience, this type of deck tends towards control builds, which is fine if that is your style. My style tends more towards aggressive with elements of control, midrange decks. Since red and blue are key colors in a Grixis build, why not play an Izzet Drakes style build that splashes Black as well? Hence Grixis Drakes!
Let's begin: [[Crackling Drake]], [[Enigma Drake]], and [[Pteramander]] are the centerpieces of this deck. [[Pteramander]]'s Adapt ability plays insanely well with the other two Drakes' ability to gain power based on instant and sorcery spells in either the graveyard or exile or both. Throw in [[Nicol Bolas, the Ravager]] (because we are playing Grixis, why the heck not?!) and your creature base is solid.
Removal is key in any Grixis deck, so [[Shock]], [[Cast Down]], and [[Lava Coil]] are mainstays for sure. [[Dive Down]] protects our assets and buffs toughness. During a game this morning, I had an Adapted [[Pteramander]] on the board against a [[Lyra Dawnbringer]] so I swung in and after blockers declared, threw a [[Dive Down]] on the Pteramander and took out the angel from hell. [[Discovery]] does several things: it draws us cards, filters our draws, can bounce big nasties back to opponent's hand, and force opponents to discard. Because we are splashing Black, we can use that Dispersal side to make our opponents suffer. [[Ionize]] and [[Essence Scatter]] are main board counters and we are only running two of each. Why, you ask? Well I have found that on Arena, all you have to do is use one counter to make your opponent think twice about casting a spell. If they see 3 mana open on the board for an [[Ionize]] then the threat of a counter becomes more potent than the execution of said threat. Who cares if you only have two of each counter? Throw one down, bluff a counter one the next move, rinse repeat and see what happens.
ADVANTAGES: 1) very flexible midrange deck with quite a few options to beat someone down thoroughly 2) see 1, 3) see 1 and 2.
DISADVANTAGES: 1) you need an accurate opening hand, meaning at least one of your removal spells, [[Discovery//Dispersal]], and a Drake. 2) the land base is kind of wonky, so please play around with it, I just do not have the spare wildcards to keep purchasing the requisite pain/shock lands and 3) you need to practice a lot with this deck to get it right, it is not an easy deck for a beginner to pilot. I am still finding around a 50/50 win rate with this deck.
So there you have it, a Grixis midrange deck with something for everyone. Until next time, may all your draws be God draws and may all your spells touch the board.
Married father of two, middle school history/English teacher with a passion for games.
YOUTUBE: Had to hide it for now (students found it)