Standard - Laura's Izzet Control

44
28
6
28
2
24
Control
  • Deck contains 18 invalid cards for this format: Search for Azcanta // Azcanta, the Sunken Ruin (XLN), Sulfur Falls (DOM), Blink of an Eye (DOM), Syncopate (DOM), Niv-Mizzet, Parun (GRN), Ionize (GRN), Crackling Drake (GRN), Steam Vents (GRN), Expansion // Explosion (GRN), Sinister Sabotage (GRN), Chemister's Insight (GRN), Lava Coil (GRN), Ral, Izzet Viceroy (MED), Sentinel Totem (XLN), Fiery Cannonade (XLN), Banefire (M19), Beacon Bolt (GRN), Selective Snare (GRN)
Main 60 cards (17 distinct)
Creature (6)
$2.09€0.870.02
$0.25€0.150.04
Instant, Sorcery, Enchantment, Artifact (28)
$0.25€0.080.03
$0.18€0.070.03
$3.30€2.870.02
$0.25€0.120.03
$0.19€0.080.03
$0.23€0.130.03
$0.50€0.400.02
$0.24€0.100.03
$0.99€0.670.02
$0.25€0.080.03
Planeswalker (2)
$9.99€9.757.37
Land (24)
$0.51€0.190.03
$0.97€0.090.04
$13.83€11.541.63
$1.56€1.040.02
Side 15 cards (5 distinct)
$0.79€0.420.02
$0.23€0.120.03
$0.25€0.150.03
$0.25€0.190.03
$0.20€0.050.03
Maybeboard 1 cards (1 distinct)
$2.36€1.130.02

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Description

My personal take on Izzet Control. tl;dr gameplan is to stop your opponent from casting early threats, stabilize in the midgame with crackling drakes, and switch to an offensive gameplan once you're at an advantage. 

 

Ionizeimages over Sinister Sabotageimages due to the more flexible mana (1UR is easier to come by than 1UU, even with 17 blue sources).

Niv-Mizzet, Parunimage offers amazing late-game power through draw and removal. Its really self-explanatory. And should your opponent throw some spell-based removal, they're 2-for-1ing themselves. 

Ral Zarek, Viceroy's ultimate goes off surprisingly often. You only need to protect him for three turns, and once he does go, you're basically guaranteed to win. 

Never underestimate Blink of an Eyeimage. It's an incredibly flexible card that can deny opponents their tempo, can take a blocker out for surprise lethal, and doubles as removal against tokens. It can also draw you a card if you have some spare mana.

The rest is pretty standard, tbh. 

Sideboarding: Banefireimages offer more reach and make Ionizeimage's damage even more significant. On control matchups, its uncounterability will certainly come in handy.

Beacon Boltimage gives you removal versus green stompy and any other problem creature.

Fiery Cannonadeimage is very powerful at instant speed and handles aggressive decks with relative ease - shame it doesn't deal with chainwhirlers though.

Selective Snareimage gets rid of any problematic token, while also handling boros/jeskai angels.

Sentinel Totemimage denies your opponent their graveyards, making it a very strong card against Golgari decks. 

 

Maybeboard

Detection Towerimage certainly deserves some consideration. There's enough hexproof in the meta to make it valuable.

Lava Coilimage deals more damage than Lightning Strikeimage but loses the instant speed. I prefer the flexibility of instant speed damage, but I can't deny that Coil has its place in the meta, what with all the problem x/4 creatures that strike can't handle gracefully. 


About LauraGambler

Star/Jenny player that tries to brew new stuff with weird cards! Plays far too much Izzet for her own good.

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LauraGambler
Last Updated: 06 Nov 2018
Created: 29 Oct 2018
1637 61 0

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