Standard - American Hero (Control)

36
28
17
6
20
9
25
Control
  • Deck contains 19 invalid cards for this format: Justice Strike (GRN), Ral, Izzet Viceroy (GRN), Ionize (GRN), Sacred Foundry (GRN), Steam Vents (GRN), Expansion // Explosion (GRN), Response // Resurgence (GRN), Hero of Precinct One (RNA), Absorb (RNA), Depose // Deploy (RNA), Hallowed Fountain (RNA), Teferi, Time Raveler (WAR), Time Wipe (WAR), Expansion // Explosion (GRN), Absorb (RNA), Dovin's Veto (WAR), Teferi, Time Raveler (WAR), Devout Decree (M20), Aether Gust (M20)
Main 60 cards (26 distinct)
Creature (6)
$0.50€0.250.02
$0.48€0.350.02
Planeswalker (9)
$0.95€0.740.02
$7.90€8.075.41
$0.99€0.650.02
$1.00€1.070.02
Instant, Sorcery, Enchantment, Artifact (20)
$0.99€0.670.02
$0.35€0.180.02
$0.20€0.100.03
$0.25€0.140.03
$0.45€0.180.02
$0.50€0.400.02
$0.50€0.500.02
$0.40€0.210.02
Land (25)
$0.62€0.870.09
$1.36€0.910.03
$0.49€0.300.03
$13.83€11.501.63
$9.00€9.540.36
$17.49€13.200.37
$0.15€0.040.03
$1.45€0.550.03
$0.20€0.040.03
$0.49€0.250.02
$0.39€0.240.02
$0.39€0.240.02
Side 15 cards (6 distinct)
$0.39€0.330.03
$0.20€0.080.03
$0.99€0.670.02
$3.64€2.220.04
$0.50€0.500.02
$7.90€8.075.41

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Description

Mainboard

Hero of Precinct Oneimage is best suited in a control shell where you aren't hurt too much if you draw it or not, or if it gets crushed the turn

you play it. The issue with Hero decks is that they play midrange shells where once they lose Hero, they are just a subpar multicolored

deck. I'm looking at you Esper Hero. The goal here is to control the board until you can drop your threats like Ral, Izzet Viceroyimage and

hold up an Absorbimage or Ionizeimage Or you could draw into Dream Trawlerimage and potentially win much quicker. Hero into

The Royal Scionsimage is very aggressive and feels amazing but it doesn't always work out like that, but that's okay. When it doesn't we

just filter until we find the tools we need. Shatter the Skyimage and Time Wipeimage will be here to help us clean things up. The thing about

Shatter is that having the opponent draw a card is a heck of a lot better than losing. Do not underestimate Elspeth, Sun's Nemesisimage she

is great in this shell. with the removal we're using and the discard outlet from ral and the scions we will be escaping her all of the

time. 
She does a great History of Benaliaimage impersonation and paired with the tokens provided from Hero and Depose//Deploy she can

get out of hand very quickly, I also think Elspeth fits best in a control shell. You may be looking at Response // Resurgence and scratching

your head but these types of cards are why Hero of Precinct Oneimage is even in the deck, it's a removal spell that can later be a win

condition for the tokens you've potentially created. These are the types of cards that are lacking in other versions of Hero decks I believe,

cards like Unbreakable Formationimage can be great too.


Sideboard

Aether Gustimage is generally here toprevent opponent from dropping a pesky Nissa, Who Shakes the Worldimage or Unchained Berserkerimage

infront of us, that could be very problematic

Mystical Disputeimage despite having an extra copy of expansion // explosion and the 7 counters mainboard these extra copies are great

against control and against the simic flash/ramp variants

Time Wipeimage good against the big decks

Devout Decreeimage cats, mono black devotion, cavalier

Ashiok, Dream Renderimage titans? dance of the manse, i've found it comes in handy. 

Heliod's Interventionimage I'm still not sure if I don't want to just play Disenchantimage over this, but the ability to hit permanents in

multiples seems great for what we're doing.

While I do like Narset, Parter of Veilsimage. I think if Reclamation decks are becoming popular i'd rather just counter their explosions rather

than give them a reason not to play their threats.


About Muushy

Decks from jank to rank.

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Muushy
Last Updated: 30 Mar 2020
Created: 26 Jan 2020
1586 250 0

Enter The Battlefield Prepared

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