Historic Brawl - What About Wolves?

11
41
22
10
3
24
Midrange
Jank
  • Deck has incorrect number of cards: 60 (should be 100 including commander)
Commander 1 cards (1 distinct)
$0.60€0.270.02
Main 59 cards (48 distinct)
Instant, Sorcery, Enchantment, Artifact (10)
$0.790.90
$0.20€0.050.03
$57.00€36.621.01
$0.50€0.410.02
$0.22€0.090.03
$0.35€0.210.02
$10.00€7.340.02
$2.00€1.090.03
$0.21€0.160.03
$0.20€0.150.03
Creature (22)
$2.21€1.550.35
$0.21€0.100.03
$2.30€0.840.02
$0.25€0.170.03
$2.630.01
$6.00€4.630.66
$5.04€1.490.13
$0.28€0.140.02
$0.320.02
$5.90€3.370.06
$5.450.02
$0.23€0.100.03
$0.15€0.050.03
$0.20€0.080.03
$0.15€0.060.03
$0.80€0.340.02
$0.39€0.200.02
$0.20€0.050.03
$0.78€0.860.02
$0.500.14
$0.76€0.740.02
$0.40€0.300.02
Planeswalker (3)
$2.31€2.170.38
$0.25€0.120.03
$1.19€0.470.02
Land (24)
$0.69€0.470.22
$6.79€4.290.26
$0.24€0.090.03
$6.02€3.520.31
$0.28€0.220.02
$0.73€0.780.09
$0.16€0.050.04
$12.08€9.620.30
$0.18€0.050.03
$0.24€0.050.03
$0.650.01
$0.25€0.090.03

Simulating MTG Arena Best of 1 starting hand
(Simplified, true algorithm in MTGA not revealed by Wizards yet)

Add at least 100 different cards to your collection and set it as your Compare Collection on the manage page to see what cards from this deck you are missing.

MTGA Assistant Logo

- ENTER THE BATTLEFIELD PREPARED -

With the MTGA Assistant app you can compare this decklist to your in game collection and easily see if you are missing any cards by copying the url and using the Deck Compare feature in the app.

You can also see what you are missing from the main metagame decks directly in the app.

Soon you will be able to synchronize your collection to Aetherhub to compare your MTGA collection to decks right here.

Learn more Download App now MTGA Assistant

Description

Tolsimir Likes his Doggies

Today we take a good hard look at yet another woefully underrepresented tribe in MTGA: wolves. There are 12 cards that make or are wolves in Standard, and most of them are barely playable. If we look at Historic we get two more, and neither of them really seem to push the 'archetype' any forward. But we are going to try anyways, because Tolsimir likes his friends, and Selesnya needs a bit more love.

image

Today we ask what happens when we take a decent Selesnya midrange list and replace a lot of the win conditions with WOLVES! That's right, wolves. There's not many of them, but we are playing a few, and we're going to see how much we can squeeze out of our commander here.

Wolves:

image image image image image image image

Awooo, wolves! We run most of them, from the bad to the mediocre to the surprisingly good. Arlinn's Wolfimage and Ferocious Pupimage aren't much to wrote home about, but they're wolves! Fierce Witchstalkerimage is subpar, but it works nicely with our other 4 drops of Wicked Wolfimage and Nightpack Ambusherimage. We run Arlinn, Voice of the Packimage to make our wolves bigger and scarier, and Howling Giantimage is a funny addition as a way to try to bring the game to a close. We run wolves, folks! That's it. That's kinda the deck.

Ramp:

image image image image image image image

Wolves are so lucky to be in green, because we get to run all of the above cards! We have a bunch of the early mana dorks to get these wolves down as early as possible, and Arcane Signetimage and Selesnya Locketimage to provide us even more mana, and even some card draw later. The rest is the normal ramp package, and I decided to give Woodland Mysticimage a shot at being in more decks.

Tokens:

image image image image image

A very small subtheme of this deck is token-making, as it is surprising just how many wolves either make tokens or are tokens. We also have some puny humans and soldiers to befriend them and carry us along the way. Dawn of Hopeimage is a powerful card that synergizes with our commander to get us cards, as well as making us tokens. Emmara, Soul of the Accordimage lets us get aggressive early and make a bunch of lifelinkers along the way. Lovestruck Beastimage and Ironroot Warlordimage are just very powerful 3 drops that happen to make tokens along the way, so that makes them kinda like a wolf... And finally Trostani Discordantimage is an amazing card that I love with all my heart for screwing with blue control magic and just being a powerful board stabilizer.

Good Midrange Threats:

image image image image 

We run a little bit extra oomph with our green to carry these wolves a bit. Questing Beastimage is kinda like a wolf, Vivien, Arkbow Rangerimage is a friend of the animals and makes our wolves embiggne, and God-Eternal Rhonasimage is an excellent card when you are playing a lot of high power creatures as your win condition. Finally, we have Ajani, the Greatheartedimage to give all those wolves a big cat hug and put to bed the whole cats vs. dogs things with love and friendship.

Extra Value:

image image image image image

We gotta make sure we don't fully stall out, and we run a few card draw and extra value spells to help us stay in it. Flower // Flourishimage can be used to find us lands early on or to create a big swinging opportunity late in the game. Vivien's Arkbowimage lets us grab a creature from the top of our deck and shoot it onto the battlefield, even at instant speed, helping with flood. We run Guardian Projectimage to get cards every time we have creatures come into play, and Return of the Wildspeakerimage and The Great Hengeimage to get a payoff from running quite a few creatures with power 4 or greater.

Stopping the opponent:

image image image image image image

Selesnya doesn't have much in terms of denial, but they still have plenty of annoyance potential. Knight of Autumnimage can ruin the fun of someone playing a sweet artifact or enchantment, Prison Realmimage and Conclave Tribunalimage can deal with our opponent's threats on the board, and Realm-Cloaked Giantimage is an emergency board clear in case we get overwhelmed by Goblins or the like. Voracious Hydraimage can be a curve filler or a piece of removal if necessary, and Steelbane Hydraimage can be a threat to any fancy artifact or enchantment on the board. All in all, the deck is a bit of a midrange mess, but it's trying its best.

Lands:

image image image image

The deck runs 9 forests and 4 plains, a Castle Ardenvaleimage and a Castle Garenbrigimage. We don't run many special lands other than Blast Zoneimage and Mobilized Districtimage, as I don't know where wolves would be allowed to roam freely. We run these two even though they probably should be nowhere need a blast zone or populous city district. But who am I to say what they can or cannot do?


About EveryDayANewBrawlDeck

Follow my twitter at https://twitter.com/EverydayDeck for more Brawl decks, everyday!

Most of these decks are atrocious, some are just bad.

If I did not include a specific mythic or rare card it is because I do not own it yet for I am a plebian.

Feel free to take any of these ideas and make them your own, I do not 'own' any of these decks and I probably have NOT made the right card decisions.

Latest Articles

Comments

Login to comment

0 comments

Last Updated: 03 Dec 2019
Created: 02 Dec 2019
573 223 0

Enter The Battlefield Prepared

With the MTGA Assistant deck tracker MTGA Assistant
Mana Curve
Color Breakdown
Main/Sideboard Rarity Count
25 7 21 6 0
0 0 1 0 0
Mana Calculator
Symbols Percentage Lands