Other - Tezzy's Alternative 'facts

12 11
8 22 5 24
Control
Main 59 cards (52 distinct)
Instant, Sorcery, Enchantment, Artifact (22)
$0.50€0.310.05
$0.49€0.250.05
$19.74€17.082.78
$0.51€0.390.02
$1.71€0.790.19
$2.36€1.820.19
$0.50€0.220.02
$0.46€0.220.02
$3.38€1.700.02
$0.43€0.170.02
$0.55€0.400.04
$0.15€0.090.03
$0.99€0.950.12
$2.07€1.450.02
$0.15€0.090.01
$0.47€0.160.01
$10.27
$4.00€3.022.13
$0.37€0.200.02
$0.94€0.620.01
$0.25€0.070.03
$5.73€3.280.02
Creature (8)
$3.41€2.160.42
$0.23€0.070.03
$0.40€0.150.05
$0.38€0.110.02
$0.24€0.060.03
$3.41€3.030.53
$0.20€0.100.02
$2.37€1.920.03
Planeswalker (5)
$8.99€8.552.72
$5.00€4.990.61
$3.99€3.793.25
$7.00€7.8331.11
$1.62€1.020.83
Land (24)
$4.53€1.961.13
$3.56€3.340.18
$1.09€0.920.02
$0.82€0.600.02
$0.34€0.210.03
$0.33€0.070.01
$12.95€11.131.29
$0.16€0.070.03
$0.15€0.050.01
$1.64
$3.61€3.9314.31
$10.16€5.353.29
$1.80€1.100.28
$19.09€14.717.08
$1.99€1.610.67
$0.50€0.250.07
Side 1 cards (1 distinct)
$7.50€0.003.01

Simulating MTG Arena Best of 1 starting hand
(Simplified, true algorithm in MTGA not revealed by Wizards yet)
Description

Tezzeret's Historic Artifacts

Ignoring all of my current data on how popular Historic decks are, here goes another! This time we are looking at the latest incarnation of Tezzeret, Weird Evil Robot Dude in a greedy, value-oriented artifact-centric deck! Let's see what kind of nonsense we can cook up!

{{Tezzeret, Master of the Bridge}}

Ok, so there's a lot to unpack with this big boy. He's a pretty darn expensive planeswalker with a lot of very powerful abilities, if built correctly. His passive text is quite powerful, and we will be putting it to use with some of our more expensive creatures. His +2 can be a straight up killshot if we play this deck correctly, while his -3 and his 'ult' both give us an IMMENSE amount of value to bury our opponents with. So let's get to tinkering!

Getting Our Mana:

{{Mox Amber}} {{Traveler's Amulet}} {{Treasure Map}} {{Thaumatic Compass}} {{Arcane Signet}} {{Dimir Locket}} {{Midnight Clock}} {{Gilded Lotus}}

Mana, mana, mana, we can never get enough of it! These artifacts should get us along the way in those terms, starting with the very powerful [[Mox Amber]], for which we have a few legendary creatures to activate. We run 8 basics, so [[Traveler's Amulet]] and [[Thaumatic Compass]] is a bit ambitious but will help us get our untapped lands, with the latter becoming one of the best lands against one big creature threat. [[Treasure Map]] is fantastic in this deck, as it helps us find our lands early, lets us scry them away lategame, and makes three artifacts on transforming. For further mana rocks we run [[Arcane Signet]], [[Dimir Locket]], [[Midnight Clock]], and the all-powerful [[Gilded Lotus]] for immense mana. Drawing What We Need:

{{Bag of Holding}} {{Sage of Lat-Nam}} {{Soul Diviner}} {{Wishclaw Talisman}} {{Rona, Disciple of Gix}} {{Sai, Master Thopterist}} {{Emry, Lurker of the Loch}} {{Mystic Forge}}

This deck can really cook through a lot of its cards, starting with [[Bag of Holding]] to loot away our less relevant cards at the moment. We run a wish package in this deck as well, with [[Wishclaw Talisman]] to find us any card we need, combined with [[Sage of Lat-Nam]], [[Soul Diviner]], [[Sai, Master Thopterist]], and three more cards we will talk about later, all to break the symmetrical nature of the talisman. We can remove two of the counters with [[Soul Diviner]] before activating or sacrifice it in response to its activation trigget with our sacrifice outlets. To go even deeper through our deck we run [[Emry, Lurker of the Loch]] and [[Mystic Forge]], which should let us draw many of the cards in our deck. For extra value we run [[Rona, Disciple of Gix]] to let us recast most of our spells from our graveyard.

Not Dying:

{{Fountain of Renewal}} {{Sorcerous Spyglass}} {{Transmogrifying Wand}} {{Ashiok, Dream Render}} {{Hostage Taker}}{{Phyrexian Scriptures}} {{Karn, the Great Creator}} {{Icy Manipulator}} {{Meteor Golem}}

Artifacts tend to lead to a bit of a passive gameplan, so we need some ways to stay alive. We run [[Fountain of Renewal]] to keep giving us incremental lifegain, as well as being card draw later on. [[Sorcerous Spyglass]] should shut off any activations that would hurt us too hard, and [[Transmogrifying Wand]] should help us make some enormous creatures more manageable. We run [[Ashiok, Dream Render]] to nuke graveyards in reanimator strategies, mill us if we need to look for answers with Tezzeret on the field, as well as to shut off our own [[Wishclaw Talisman]] if necessary. [[Karn, the Great Creator]] also has similar functionality, but he's mostly here to make our artifacts become threats, as well as synergizing with other Karn and Rona. We run [[Hostage Taker]] to steal important creatures or artifacts (like getting our talisman back), and [[Phyrexian Scriptures]] as our board clear. [[Icy Manipulator]] is one of my favorite artifacts and does a lot of work in this deck, and [[Meteor Golem]] is our big nuker for anything that is not a land.

Winning the Game:

{{Chaos Wand}} {{Magistrate's Scepter}} {{The Antiquities War}} {{Karn, Scion of Urza}} {{Helm of the Host}} {{Tezzeret, Artifice Master}} {{Mishra's Self-Replicator}} {{Bolas's Citadel}} {{Ugin, the Ineffable}}

This deck has some of the coolest win conditions available on Arena, and I had to really control myself to not go overboard. We run [[Chaos Wand]] to swag on our opponents, [[Magistrate's Scepter]] to take extra turns, and [[The Antiquities War]] as an excellent value card and finisher. [[Helm of the Host]] is super fun in this deck in conjunction with [[Meteor Golem]], [[Hostage Taker]], and all of our 3-drop creatures. We run [[Karn, Scion of Urza]] to give us extra value or add to our board, and [[Tezzeret, Artifice Master]] for pretty much the same reason, but with a powerful ultimate I would recommend trying to get to. [[Mishra's Self-Replicator]] is another way to power up our board (and commander laser), and together with [[Bolas's Citadel]] we can end up doing a LOT of damage to our opponent in one turn. Finally, the One Who May Not Be Effed With, [[Ugin, the Ineffable]], who can help us completely snowball over the game.

Lands:

{{Arch of Orazca}} {{Blast Zone}} {{Castle Locthwain}} {{Castle Vantress}} {{Detection Tower}} {{Field of Ruin}} {{Field of the Dead}} {{Karn's Bastion}} {{Mobilized District}} {{Zhalfirin Void}}

I was extremely ambitious with the lands in this deck because I wanted to test how far I could take [[Field of the Dead]] as a backup plan, but boy do we have a lot of value potential with these. We run 8 basics in 5 Islands and 3 Swamps, 4 dual-lands, and a lot of colorless utility lands. [[Arch of Orazca]], [[Castle Locthwain]], [[Castle Vantress]], and [[Zhalfirin Void]] should help us get the cards we need, [[Blast Zone]], [[Detection Tower]], [[Field of Ruin]], and [[Mobilized District]] should give us some more interaction, and [[Karn's Bastion]] can help us get our planeswalkers to their ults earlier. All in all this deck is very greedy, but it is very fun to pilot.

About EveryDayANewBrawlDeck

Follow my twitter at https://twitter.com/EverydayDeck for more Brawl decks, everyday!

Most of these decks are atrocious, some are just bad.

If I did not include a specific mythic or rare card it is because I do not own it yet for I am a plebian.

Feel free to take any of these ideas and make them your own, I do not 'own' any of these decks and I probably have NOT made the right card decisions.

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Last Updated: 19 Nov 2019
Created: 19 Nov 2019
317 24 0

Mana Curve
Color Breakdown
Main/Sideboard Rarity Count
15 9 31 4 0
0 0 0 1 0
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Symbols Percentage Lands