Historic Brawl - Nikya's Steakhouse

21 38
28 7 0 24
Commander 1 cards (1 distinct)
Main 59 cards (49 distinct)
Creature (28)
Instant, Sorcery, Enchantment, Artifact (7)
Land (24)

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Nikya's Big Beef Steakhouse

"Where's the beef?", no one asked. You're looking right at it! Welcome to Nikya's Steakhouse, where only the beefiest of beefs are served. Gruul gets BIG in today's deck, full of powerful creatures to use our HUGE amounts of mana with and beat face on whoever dares cross our turf! Show them the Old Ways of casting big fuckoff creatures!

{{Nikya of the Old Ways}}

This deck was once again inspired by Noxious' stream in which he playe Nikya. While I do agree that the commander is woefully underpowered when compared to a lot of the powerful paneswalkers out there, I do really love that big mana stuff so I had to give this a shot. The aim here was to smooth out some of the issues with card draw and land ramp, trying to get us to more consistently do the broken things the commander was made to do.

Getting the Mana:

{{Gilded Goose}} {{Incubation Druid}} {{Leafkin Druid}} {{Paradise Druid}} {{District Guide}} {{Circuitous Route}} {{Beanstalk Giant}} {{Fires of Invention}} {{Cavalier of Thorns}}

This is a heavy, meaty deck and these cards should help the meal go down smoother. We need to ramp up fast to make Nikya snowball early, and in this deck we especially need lands. For the regular creature ramp we have green all-starts [[Gilded Goose]], [[Incubation Druid]], [[Leafkin Druid]], and [[Paradise Druid]]. In order to get our lands, we run [[District Guide]] as well as [[Beanstalk Giant]] and [[Circuitous Route]], and [[Cavalier of Thorns]] will later on help us get even more lands in play. Why is it so important to get lands? Apart from Nikya, we also run a [[Fires of Invention]], as it can truly shine in being able to sink all of our immense mana pool into our creatures' activated abilities.

Drawing our Threats:

{{Bag of Holding}} {{Vivien's Arkbow}} {{Glint-Horn Buccaneer}} {{Merchant of the Vale}} {{Beast Whisperer}} {{Guardian Project}} {{Neheb, Dreadhorde Champion}} {{Escape to the Wilds}} {{Cavalier of Flame}} 

Wise men say you can never have enough card draw, and it can get a bit tough in red and green. We have a pretty interesting rummaging package to make use of our mana in [[Bag of Holding]], [[Glint-Horn Buccaneer]], and [[Merchant of the Vale]]. [[Vivien's Arkbow]] also lets us discard any useless cards to dig deep into our deck and find out threats. [[Neheb, Dreadhorde Champion]] and [[Cavalier of Flame]] allow us to rummage away any number of cards in our hand, in case we end up with useless cards in hand. [[Beast Whisperer]] and [[Guardian Project]] will provide us more value for our creature cards, and finally [[Escape to the Wilds]] allows us to dig deeper and accelerate on our land count in play.

Big Mana Payoffs:

{{Wildborn Preserver}} {{Shifting Ceratops}} {{God-Eternal Rhonas}} {{Ilharg, the Raze-Boar}} {{Skarrgan Hellkite}} {{Biogenic Ooze}} {{Wakeroot Elemental}} {{Drakuseth, Maw of Flame}} {{End-Raze Forerunners}}

We are jumping through a lot of hoops and giving ourselves a lot of limitations in this deck, and these cards are here to reward us for our hard work. [[Wildborn Preserver]] can become an enormous creature quite fast in this deck, as we are likely to end up with mana left over to spend. [[Shifting Ceratops]] is a great 4 drop that can get in fast and hard as well as dodging blue interaction. [[Skarrgan Hellkite]], [[Biogenic Ooze]], and [[Wakeroot Elemental]] are the best mana sinks in these colors and will be able to give us crazy amounts of board advantage and threat potential. We run [[Drakuseth, Maw of Flame]] because it's the biggest, hottest steak sizzling off the grill, and [[Ilharg, the Raze-Boar]] will let us cheat out our bigger creatures on to the field on attack. For the big, meaty finish, we run [[God-Eternal Rhonas]] and [[End-Raze Forerunners]] to just hurt our opponents really hard.

Interacting with the Opponent:

{{Steelbane Hydra}} {{Voracious Hydra}} {{Immolation Shaman}} {{Bonecrusher Giant}} {{Rhythm of the Wild}} {{Questing Beast}} {{Ravager Wurm}} {{Thorn Mammoth}}

Dude, those hydras are going to be HUUUUUGE! And they should help us deal with some board threats, just don't make the mistake of casting them for free with [[Fires of Invention]] and you should have them be quite huge. I got to attack with a 28/29 [[Voracious Hydra]] and let me tell you, it felt fantastic. For a bit more interaction we run [[Bonecrusher Giant]] as a shock and a threat, [[Questing Beast]] to deal with planeswalkers, [[Thorn Mammoth]] to deal with the opponent's board, and [[Ravager Wurm]] to do the same as well as kill threatening lands like the Castles or [[Mobilized District]]. As methods of soft interaction or punishment we run [[Immolation Shaman]] who can also be an ok mana sink and [[Rhythm of the Wild]] to make our creatures hasty and uncounterable.


{{Castle Embereth}} {{Castle Garenbrig}} {{Blast Zone}} {{Karn's Bastion}} {{Mobilized District}}

The original of this deck that inspired me had a [[Field of the Dead]], and though I think it's a powerful card I found it a little ambitious in this deck, as we want to get a lot of lands on the field and most cards that fetch for lands look for basics. We play six of each for that reason, and for utility lands we run the castles to let us get aggressive early, as well as [[Blast Zone]] and [[Mobilized Districts]] as later-game mana sinks. We also run a [[Karn's Bastion]] which works okay with some of the cards in this deck, but it could well be another basic if I'm being honest.

Enjoy your meal!

About EveryDayANewBrawlDeck

Follow my twitter at https://twitter.com/EverydayDeck for more Brawl decks, everyday!

Most of these decks are atrocious, some are just bad.

If I did not include a specific mythic or rare card it is because I do not own it yet for I am a plebian.

Feel free to take any of these ideas and make them your own, I do not 'own' any of these decks and I probably have NOT made the right card decisions.


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If Nikya goes unanswered after she is dropped, this deck can REALLY run away from the opponent really fast if they don't have any board wipes. We're talking really chonky Hydras and just a ton of stuff hitting the board really fast. Fun alternate take on stompy decks. Nikya is an underappreciated Gruul Commander.
Last Updated: 17 Nov 2019
Created: 15 Nov 2019
355 113 1

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