Historic Brawl - Nikya's Steakhouse

21
38
28
7
0
24
Midrange
TCGPlayer $96
Cardmarket €60
Cardhoarder 5 Tix
  • Deck has incorrect number of cards: 60 (should be 100 including commander)
Commander 1 cards (1 distinct)
$0.40€0.230.02
Main 59 cards (49 distinct)
Creature (28)
$1.98€3.470.38
$1.050.02
$5.480.02
$5.04€1.500.08
$0.56€0.320.02
$5.87€3.400.06
$0.250.03
$0.25€0.170.03
$1.72€2.300.13
$1.00€0.670.02
$0.70€0.620.02
$0.54€0.250.02
$3.42€2.730.02
$0.27€0.110.02
$0.50€0.240.02
$2.37€0.910.02
$0.28€0.140.02
$4.11€3.190.09
$0.50€0.490.02
$0.501.46
$3.88€1.610.03
$0.200.03
$2.25€1.550.30
$2.43€0.840.02
$0.21€0.100.03
$0.25€0.180.03
$0.47€0.200.03
$6.00€4.620.66
Instant, Sorcery, Enchantment, Artifact (7)
$0.40€0.180.02
$0.36€0.210.02
$0.65€0.330.02
$0.33€0.170.02
$0.90€0.480.03
$10.00€7.500.02
$2.58€1.730.03
Land (24)
$0.15€0.060.04
$6.70€4.290.26
$0.24€0.090.03
$0.69€0.470.22
$0.28€0.220.02
$0.15€0.050.03
$1.69€1.110.02
$0.24€0.030.03
$11.20€9.550.37
$0.19€0.050.03
$5.99€3.500.31
$0.25€0.090.03
$0.660.01
$0.49€0.340.17

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Description

Nikya's Big Beef Steakhouse

"Where's the beef?", no one asked. You're looking right at it! Welcome to Nikya's Steakhouse, where only the beefiest of beefs are served. Gruul gets BIG in today's deck, full of powerful creatures to use our HUGE amounts of mana with and beat face on whoever dares cross our turf! Show them the Old Ways of casting big fuckoff creatures!

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This deck was once again inspired by Noxious' stream in which he playe Nikya. While I do agree that the commander is woefully underpowered when compared to a lot of the powerful paneswalkers out there, I do really love that big mana stuff so I had to give this a shot. The aim here was to smooth out some of the issues with card draw and land ramp, trying to get us to more consistently do the broken things the commander was made to do.

Getting the Mana:

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This is a heavy, meaty deck and these cards should help the meal go down smoother. We need to ramp up fast to make Nikya snowball early, and in this deck we especially need lands. For the regular creature ramp we have green all-starts Gilded Gooseimage, Incubation Druidimage, Leafkin Druidimage, and Paradise Druidimage. In order to get our lands, we run District Guideimage as well as Beanstalk Giantimage and Circuitous Routeimage, and Cavalier of Thornsimage will later on help us get even more lands in play. Why is it so important to get lands? Apart from Nikya, we also run a Fires of Inventionimage, as it can truly shine in being able to sink all of our immense mana pool into our creatures' activated abilities.

Drawing our Threats:

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Wise men say you can never have enough card draw, and it can get a bit tough in red and green. We have a pretty interesting rummaging package to make use of our mana in Bag of Holdingimage, Glint-Horn Buccaneerimage, and Merchant of the Valeimage. Vivien's Arkbowimage also lets us discard any useless cards to dig deep into our deck and find out threats. Neheb, Dreadhorde Championimage and Cavalier of Flameimage allow us to rummage away any number of cards in our hand, in case we end up with useless cards in hand. Beast Whispererimage and Guardian Projectimage will provide us more value for our creature cards, and finally Escape to the Wildsimage allows us to dig deeper and accelerate on our land count in play.

Big Mana Payoffs:

image image image image image image image Drakuseth, Maw of Flame image

We are jumping through a lot of hoops and giving ourselves a lot of limitations in this deck, and these cards are here to reward us for our hard work. Wildborn Preserverimage can become an enormous creature quite fast in this deck, as we are likely to end up with mana left over to spend. Shifting Ceratopsimage is a great 4 drop that can get in fast and hard as well as dodging blue interaction. Skarrgan Hellkiteimage, Biogenic Oozeimage, and Wakeroot Elementalimage are the best mana sinks in these colors and will be able to give us crazy amounts of board advantage and threat potential. We run Drakuseth, Maw of Flame because it's the biggest, hottest steak sizzling off the grill, and Ilharg, the Raze-Boarimage will let us cheat out our bigger creatures on to the field on attack. For the big, meaty finish, we run God-Eternal Rhonasimage and End-Raze Forerunnersimage to just hurt our opponents really hard.

Interacting with the Opponent:

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Dude, those hydras are going to be HUUUUUGE! And they should help us deal with some board threats, just don't make the mistake of casting them for free with Fires of Inventionimage and you should have them be quite huge. I got to attack with a 28/29 Voracious Hydraimage and let me tell you, it felt fantastic. For a bit more interaction we run Bonecrusher Giantimage as a shock and a threat, Questing Beastimage to deal with planeswalkers, Thorn Mammothimage to deal with the opponent's board, and Ravager Wurmimage to do the same as well as kill threatening lands like the Castles or Mobilized Districtimage. As methods of soft interaction or punishment we run Immolation Shamanimage who can also be an ok mana sink and Rhythm of the Wildimage to make our creatures hasty and uncounterable.

Lands:

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The original of this deck that inspired me had a Field of the Deadimage, and though I think it's a powerful card I found it a little ambitious in this deck, as we want to get a lot of lands on the field and most cards that fetch for lands look for basics. We play six of each for that reason, and for utility lands we run the castles to let us get aggressive early, as well as Blast Zoneimage and Mobilized Districts as later-game mana sinks. We also run a Karn's Bastionimage which works okay with some of the cards in this deck, but it could well be another basic if I'm being honest.

Enjoy your meal!


About EveryDayANewBrawlDeck

Follow my twitter at https://twitter.com/EverydayDeck for more Brawl decks, everyday!

Most of these decks are atrocious, some are just bad.

If I did not include a specific mythic or rare card it is because I do not own it yet for I am a plebian.

Feel free to take any of these ideas and make them your own, I do not 'own' any of these decks and I probably have NOT made the right card decisions.

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1 comments

sinpyro
If Nikya goes unanswered after she is dropped, this deck can REALLY run away from the opponent really fast if they don't have any board wipes. We're talking really chonky Hydras and just a ton of stuff hitting the board really fast. Fun alternate take on stompy decks. Nikya is an underappreciated Gruul Commander.
Last Updated: 17 Nov 2019
Created: 15 Nov 2019
396 194 1

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