Instant, Sorcery, Enchantment, Artifact (26) | |||
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$0.18€0.070.03 | |||
$0.19€0.080.03 | |||
$0.20€0.100.03 | |||
4
Cancel
|
$0.16€0.130.05 | ||
$0.19€0.140.03 | |||
$0.15€0.030.05 | |||
$0.14€0.040.04 | |||
$0.15€0.060.03 | |||
$0.18€0.120.03 | |||
Creature (10) | |||
$0.20€0.090.03 | |||
$0.30€0.290.03 | |||
$0.15€0.020.03 | |||
$0.17€0.070.03 | |||
Land (24) | |||
$0.20€0.080.03 | |||
$0.23€0.140.03 | |||
$0.25€0.06 | |||
7
Swamp
|
$0.16€0.10 | ||
10
Island
|
$0.20€0.02 |
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Learn more Download For WindowsThis is a hard control deck that focuses on removing all of your opponent's threats and then chipping away at their life with the namesake card, Vampire Neonate. I made this deck because I thought Blue and Black had the best cards but couldn't find a good mana sink to win with until I found Vampire Neonate, since it terrorized me in draft, it should be good enough for pauper.
Playstyle
The base of the deck is made up of standard control cards: counterspells, draw cards, removal, etc. and it plays the same way. You want to sequence your spells so you keep your opponent's biggest threats off the board. You may want to use the more expensive removal in your hand because next turn you can play the 2 other cheaper ones. You may want to draw instead of countering a creature because you have a different removal spell to take care of it.
Metagaming
The MTG Arena Pauper meta seems to have tons of aggro and not a lot of 2 toughness creatures. I think this is due to the prevalence of Shock and Moment of Craving. This makes 3 toughness creatures like Omenspeaker and Vampire Neonate great against our opponent's removal. This also leads to other people playing 1 toughness creatures which makes Fungal Infection a grade A removal tool against faster decks. It can also remove Llanowar Elves from ramp decks on turn 1.
Card Choices
Deathbloom Thallid has been great against the aggressive decks unless they draw Magma Spray, it provides a great defense to slow them down until you get going.
The Striped Riverwinder is there as an alternate win condition. It is impervious to removal. The only way they can kill it is by throwing some creatures in front of it, but since we have so much removal, we can make sure it stays alive.
I only drew Wander in Death once and I kept it in my hand since my creatures didn't die, but it felt really good to have it in my hand.
I think Syncopate is weak in this deck. Because of the meta, my opponent's were usually topdecking. If the meta gets slower, this would be great. Same for the Daring Demolition, it is slow at 4 mana sorcery speed and it usually kills a 3 drop. It is amazing against Ramp though.
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