Standard - Goblins (daPaule to 2020 shell)

54
34
2
0
24
Aggro
TCGPlayer $40
Cardmarket €26
Cardhoarder 3 Tix
  • Deck contains 14 invalid cards for this format: Fanatical Firebrand (RIX), Goblin Warchief (DOM), Goblin Chainwhirler (DOM), Dark-Dweller Oracle (M19), Volley Veteran (M19), Goblin Cratermaker (GRN), Krenko, Tin Street Kingpin (WAR), Ember Hauler (M20), Goblin Ringleader (M20), Blood Sun (RIX), Lava Coil (GRN), Experimental Frenzy (GRN), Fry (M20), Grafdigger's Cage (M20)
Main 60 cards (12 distinct)
Creature (34)
$0.66€0.370.03
$0.25€0.140.03
$5.90€3.430.02
$0.27€0.180.03
$0.38€0.240.02
$0.20€0.140.03
$0.23€0.050.03
$1.08€0.700.02
$1.16€0.620.02
$0.50€0.320.03
Instant, Sorcery, Enchantment, Artifact (2)
$0.19€0.060.03
Land (24)
$0.15€0.040.04
Side 13 cards (5 distinct)
$0.35€0.180.02
$0.59€0.610.02
$0.25€0.180.03
$2.24€1.970.60
$0.25€0.140.03

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3 comments

Ral
True didn't think that hard, but should you use
skewer the critics in stead of lighting strike because when your playing mono red you usually do at least one damage per turn. Can you as well look at my drake deck that I have and help me fix it I want it good before the rotation so no cards that are rotating.
CaptainJamoke
@Ral: For the typical Mono-Red, I would agree. However, our converted mana cost is a bit higher due to our high concentration of 3 and 4 drops. We want to make sure we hit everything at curve, and running too few lands will lead to overall inconsistency.
Ral
Too many land it should be at 18-20 for mono red
CaptainJamoke
Last Updated: 02 Aug 2019
Created: 01 Aug 2019
166 76 3

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0 6 7 0 0
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