|Instant, Sorcery, Enchantment, Artifact (11)|
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Good morrow Magic Maplesuckers! I gotta say, I am loving the new Core Set 2020. Lots of fun options and it is really awesome to see some great unique takes on old favorites. Now when we think Mono Red we think blazing fiery stupid awesomeness. This Core Set has proven us somewhat wrong and given that certain Mono R staples such as [[Gobling Chainwhirler]] and [[Wizard's Lightning]] are rotating out in October, we could be looking at a lull in development and play of Mono R aggro (highly unlikely, but could happen, weirder things have happened). Ergo, one does have the liberty to experiment with some Red midrange builds such as one centered around everything Chandra! I put this together with a skeptical yet enthusiastic mind, especially after watching AlwaysBoltTheBird do a video on a variant of this deck. Thanks to this deck, I am now solidly in Silver on Arena!
SO LET'S CHECK IT OUT: [[Chandra's Embercat]] gives us a nice 2/2 with ramp, [[Runaway Steam-Kin]] is a no-brainer in a Mono R elemental deck, [[Chandra's Regulator]] gives us discard and card draw plus bolstering our Chandra planeswalker capabilities; this card can get out of hand fast! [[Chandra's Pyrohelix]] gives us nice pinging power, [[Chandra's Triumph]] gives us nice spot removal, and [[Chandra's Spitfire]] gives us a beefy body when the other Chandra's ping the guy for damage. [[Chandra, Acolyte of Flame]] beefs our other Chandras, throws down elementals, and can resurrect instants and sorceries, [[Chandra, Novice Pyromancer]] beefs our elementals, ramps, and pings, [[Chandra, Fire Artisan]] filters our card draw and can finish opponents off, [[Chandra, Flame's Fury]] can also act as a finisher and spot removal, and [[Chandra, Awakened Inferno]] is just beastly: pings opponents, can act as a board wipe, and really can take down just about any creature on the board with its -X ability. Sideboard gives us some flexibility: [[Lava Coil]] for bigger baddies, [[Risk Factor]] for draw, [[Flame Sweep]] in case the Inferno doesn't come online against that Scapeshift nonsense, and [[The Flame of Keld]] against lifegain decks where big damage is needed.
ADVANTAGES: 1) This deck is super consistent: 8-2 in Bo3 matches! 2) This deck has insane synergy with all its moving parts and card filtering and 3) So much fun to play and overwhelming for opponents with all its moving parts.
DISADVANTAGES: 1) Lifegain and Mono G Stompy are banes of our existence believe it or not: we have removal but if our big removal pieces do not come down, we are in trouble, 2) Mono R Aggro players will have difficulty with piloting this deck, it requires a level of finesse beyond just mindless burn and swing and 3) this is a Bo3 deck for sure, I went 0-4 with it in Bo1 because I could not adjust in the sideboard.
Scapeshift, Mono U & R, and Mono B are all good matchups for us as we can stabilize with the Chandras while pinging their creatures or simply outlasting them. Overall, this is an insanely fun deck to pilot and I am happy to say that this deck is getting me places, hope it does the same for you! Until next time, may all your spells hit the board and may you never take a mulligan!
Married father of two, middle school history/English teacher with a passion for games.
YOUTUBE: Risendragon Games Gaming