For those of you who like experimenting, I have a strange Bo3 version of this deck that I've been playing that sideboards into Grixis so you can play [[Nicol Bolas, the Ravager]].
A quick note, [[Connive]] is great against a lot of decks that run high power level creatures with 2 attack or less, [[Aurelia, Exemplar of Justice]] is a great example. Then in control matchups you just use it to get back your late game threats from the graveyard. Love how versatile the card is.
As for the lands, I have tried it with 24, 26 and 28 land setups and 24 still feels fine. You are surveilling constantly and choosing which lands you want and when. Near the mid game it's not that uncommon to just start binning them in the graveyard anyways. Think this is one of those occasions where the Mana Calculator isn't considering the mechanics of the deck (for obvious reasons).
Oh, and I still don't have a single [[Blood Operative]] but they are obviously great cards. I would drop 1 [[Moment of Craving]] and both [[Fungal Infection]]s to fit in 3 operatives. Might finally give in and stop doing the F2P grind and buy some packs.
For those of you asking how to change the land art in MTGA, Waifu;Gate made a video for you.
How To Change Land Art In MTGA
v1.1 :: Added back in the [[Plaguecrafter]]s because I missed them. Had another two back to back 7 win runs with the current list.
v1.2 :: Swapped 1 [[The Eldest Reborn]] for 1 more [[Vraska's Contempt]]. It is a small change so will take a lot of games to see how it feels. I think the change makes sense with the amount of Planeswalkers people are using. The change also makes the mana curve look better, you are welcome havers of OCD <3
Not a version update, but after playing with the current setup for a bit, I am happy with the swap of 1 Eldest for 1 Vraska's. What I am thinking about though is adding a [[Field of Ruin]] to counter the Golgari lists running [[Journey to Eternity]] and of course [[Search for Azcanta]].
After some testing, [[Field of Ruin]] doesn't feel worth it in Bo1. I think [[Blood Operative]] is the solution, so definitely slot them in if you have them. Will test it out if RNGesus provides me with some wildcards or [[Blood Operative]]s as rewards.
v1.3 :: Swapped the [[Plaguecrafter]]s for [[Moment of Craving]]s. The last two nights has been 80% fun and interactive mono red decks, so this version works a lot better against them. Some of the token decks right now makes it feel like you need 8 [[Ritual of Soot]]s so I was thinking about adding more hand hate. But on the flip side that approach is too slow for aggro. You should consider what you are going up against on average and tune the deck yourself. Personally, after 4 wins it's mostly aggro decks, but it might just be because of the time of day that I play.
v1.4 :: Went through a bunch of revisions of the deck. Tried out [[Hostage Taker]], [[Nightveil Predator]], [[Golden Demise]], [[Thief of Sanity]], and a bunch more cards. Eventually realized I was just overcomplicating things and making the deck not as consistent by putting cards like those in, even if they are super fun. Settled on the current list. My last 3 runs with the deck were 7-2, 7-0, and 7-0. Basically removed [[Connive]] since the meta is flooded with white weenie and mono red decks and it is just too slow. Put in [[Essence Scatter]]s to help with early game threats. Also bumped up [[Disinformation Campaign]] by 1 so it will show up more often on curve against midrangy matchups. The only thing I'm questionable about is mainboarding [[Detection Tower]], when you go against [[Carnage Tyrant]] and don't have blockers or hand hate, it feels bad. But then every other matchup its a card that screws with your mana. Just Bo1 problems I guess.
Currently Testing :: Swapping the 2 [[Discovery]]s for 2 [[Golden Demise]], keep seeing a lot of Boros, White Weenie, and Merfolk decks so it is working out.
|Instant, Sorcery, Enchantment, Artifact (32)|
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