"Nekusar, the Mindrazer is all about punishing opponents for drawing cards. If they draw a card, they take a point of damage. Well, how about we amplify that effect by changing up the wheels. Throw in discard effects, and if it is too your liking, add mill to the mix. Using the following tools, you too can perform some of the jankier casual moves available in Commander. Just don’t come crying to me when you start building a salt mine among your playgroup.
Nekusar is going to be the main Wincon here. His main mechanic is that he causes opponents to take single damage for every card they draw and forces an additional draw on their draw steps.
In a Nekusar focused deck, what you’re supposed to do is pile on the “wheel” effects. That is, cards that force players - that includes you - to discard or shuffle their hands into their libraries, then draw a large number of cards after (take a look at The Locust God's effect...interesting, huh?!). Then you want to finish your opponents off with gradual draw effects like Font of Mythos and damage output cards like Fate Unraveler.
Another awesome combo to have while a "wheel" effect triggers is having Library of Leng out in play. Not only does this card give you no maximum hand size, if ANY effect causes you to discard a card, discard it, but then you may put it on top of your library instead of into your graveyard.
That can get pretty janky as it is with cards that suddenly become win conditions, like Prosperity. Since there’s going to already be "wheels" in this deck like Wheel of Fate, Dragon Mage, and Jace's Archivist, why not double up on the fun? That’s where the next tool comes in.
If we’re going to find a way to double up on the damage factor here, it may as well be for every card our opponents discard. While these only counts for every card discarded from their hand, this is still a pretty damn deadly way to double the damage every time you play a discard focused wheel. Ramp it up with, say, Megrim or even Raiders' Wake. Or, if you’re feeling even saucier, throw in an old classic like The Rack (still need a copy) if you plan on slotting in some cards that simply empty hands.
You really don’t need mill effects, such as Mindcrank or Fraying Sanity. Between those two cards, we’ll be doing enough damage to life, deck, and hand, that we won’t need to. But if you want to be particularly nasty, throw in a Mind Grind or a Consuming Aberration to make the salt pile extra high.
Beyond this, you’re just looking for general utility. You want spells that enable mechanics like wheels that discard as opposed to shuffling into a library, draw spells, burn spells, spot removal for artifacts, creatures, and Planeswalkers. You’ll probably want to bring some counterspells along for the ride, but that’s entirely up to you. This deck just becomes way more effective the more you can answer your opponents, especially when they think they have answers to your plays.
Nicer little additions that make this deck extra painful are cards that punish opponents for letting you draw, like Niv-Mizzet, the Firemind or Psychosis Crawler. Nin, the Pain Artist serves as great spot removal for creatures and it enables this Toolchest’s mechanics. One of the most punishing finishers in a deck like this, though, is Torment of Hailfire. It pretty much says, if all the setups go well, that your opponent will either clear his field or take damage. Either way, it makes the game easier for you.
Watch out for Decks that want cards in their graveyard. Bojuka Bog, Nihil Spellbomb or Rakdos Charm are good answers.
If people are loading up on answers to your deck by playing aggro, or can go wider than you’d normally have answers for, play a board wipe along the lines of either Decree of Pain or Jokulhaups. Last but not least, you really should put both Bloodchief Ascension and Archmage Ascension in just for kicks...and pure hilarity."
|Instant, Sorcery, Enchantment, Artifact (46)|
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