5c Superfriends isn't still not tier one, but I love to adapt and control my opponents gameplan. The deck proofs it's self as a very versatile and hard stop deck!
Stay alive with Deafing Clarion, Vraska and Teferi. Bring Fires of Invention into the Game and adapt to opponents strategy with help of Fae of Wishes + Wishboard.
Finish the Game with [[Garruk, Cursed Huntsman]] wolf-army, [[Nicol Bolas, Dragon-God]] [[Chandra, Awakened Inferno]] Combo or [[Finale of Glory]].
5 Scry Lands, 12 Painlands + 3 Basic Lands and [[Fabled Passage]] provide a solid Manabase. [[Interplanar Beacon]] help to play Planeswalkers, except Nicol Bolas. Remeber you are the control player, you need to have play a land-drop each turn.
Combined with planeswalkes, Karns Bastion helps to survive damage-based Removalspells, creatures (especially Questing Beast), pushes Nicol Bolas for faster ulti, grows Garruk while creating Wolfes turn by turn.
Removes early knights, swipes a board of red threads (mono red), cat/oven, targets ramp strategies, etc. Most of the time you would like to fire for one or two mana and protect your self and follow up with fires + fae of whishes or removal
Synergies well with Fires in play, filters cards to find sollutions or win condition.
[[Fires of Invention]]
A key card with allows to playing spells without paying mana and allows to keep mana for [[Castle Vantress]], [[Karns Bastion]] or [[Blast Zone]]. The fact of playing up to two spells ONLY in your turn does not hurt that much and Fires fits well in Gameplan.
[[Fae of Wishes]]
Fae of Wishes allows to access solutions in sideboard and adapt to your opponents gameplan. [[Teferi, Time Raveler]] and [[Time Wipe]] return Fae of Wishes back to your hand from battlefield, and Tamiyo returns Fae of Wishes back to your hand from graveyard.
[[Teferi, Time Raveler]]
Help to survive early game while returning creatures back to opponents hand, draws a card, disables counter magic and ensures [[fire of invention]]. You may return Fires of Invention to your hand in lategame and allow to play a third spell, for example:
Clean the board with Time Wipe and return Fae of Wishes to your hand. Play Fae of Wishes and look for Finale of Glory. Return Fires of Invention with Teferi to your Handy and play a big Finale of Gloary with x = 10.
The answer to tempo decks, [[Nissa, who shakes the world]] elemental-land-army and buys time for Fires + Fae of wishes.
You could also generate important ammounts of life in mid / lalte game with creatures created with the help of [[Garruk, Cursed Huntsman]], [[Liliana, Dreadhored General]], [[Finale of Glory]] or stolen creatures from opponents graveyard with [[Command the dreadhorde]].
Removes big threads, help to survive mid game and returns Fae of Wishes to your hand.
[[Shimmer of Possibility]]
Help to find [[deafining clarion]], [[Fires of Invention]], synergies well with scry lands or [[castle vantress]].
[[Ugin, the Ineffable]]
He creates card advantage and controls the board at the same time. He helps to remove meta threads like [[Nissa, who shakes the world]]. Buys time and creates card advantage against aggressive decks. And finally he acts as a win condition.
[[Vraska, Golgari Queen]]
Like [[Ugin, the Ineffable]], Vraska is able to create card advantage and clears the board against small threads, especially Mardu Knights, varoius aggro brews or flash derivates.
[[Ashiok, Dream Render]]
Many deck utilize their graveyard like Cat/Oven-combo, Mono-Black. Clean the board with Deafening Clarion or Time Wipe slow them down, while Ashiok stop those decks recovery. Without Ashiok those Matchups are very bad.
I'd decied to move second [[Cassualities of War]] to sideboard, and remove [[Finale of Glory]]. Finale of Glory is really good Win-Condition in UW Control, but didn't match my expectations in 5C Superfriends. Furthermore I removed [[Nicol Bolas, Dragon-God]] from main deck. Both, [[Cassualities of War]] and [[Nicol Bolas, Dragon-God]] depend to mush on Fire of Invention and become dead cards in hand when Fires as been removed, especially after opponent adds removal from sideboard in game 2 and 3. Therefore I aim for more stable outs for early and mid game with a third [[Time Wipe]] as solid removal and card adavnatge with [[The Royal Scions]]
|Instant, Sorcery, Enchantment, Artifact (15)|
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