Tezzeret's Historic Artifacts
Ignoring all of my current data on how popular Historic decks are, here goes another! This time we are looking at the latest incarnation of Tezzeret, Weird Evil Robot Dude in a greedy, value-oriented artifact-centric deck! Let's see what kind of nonsense we can cook up!
Ok, so there's a lot to unpack with this big boy. He's a pretty darn expensive planeswalker with a lot of very powerful abilities, if built correctly. His passive text is quite powerful, and we will be putting it to use with some of our more expensive creatures. His +2 can be a straight up killshot if we play this deck correctly, while his -3 and his 'ult' both give us an IMMENSE amount of value to bury our opponents with. So let's get to tinkering!
Getting Our Mana:
Mana, mana, mana, we can never get enough of it! These artifacts should get us along the way in those terms, starting with the very powerful Mox Amber, for which we have a few legendary creatures to activate. We run 8 basics, so Traveler's Amulet and Thaumatic Compass // Spires of Orazca is a bit ambitious but will help us get our untapped lands, with the latter becoming one of the best lands against one big creature threat. Treasure Map // Treasure Cove is fantastic in this deck, as it helps us find our lands early, lets us scry them away lategame, and makes three artifacts on transforming. For further mana rocks we run Arcane Signet, Dimir Locket, Midnight Clock, and the all-powerful Gilded Lotus for immense mana. Drawing What We Need:
This deck can really cook through a lot of its cards, starting with Bag of Holding to loot away our less relevant cards at the moment. We run a wish package in this deck as well, with Wishclaw Talisman to find us any card we need, combined with Sage of Lat-Nam, Soul Diviner, Sai, Master Thopterist, and three more cards we will talk about later, all to break the symmetrical nature of the talisman. We can remove two of the counters with Soul Diviner before activating or sacrifice it in response to its activation trigget with our sacrifice outlets. To go even deeper through our deck we run Emry, Lurker of the Loch and Mystic Forge, which should let us draw many of the cards in our deck. For extra value we run Rona, Disciple of Gix to let us recast most of our spells from our graveyard.
Not Dying:
Artifacts tend to lead to a bit of a passive gameplan, so we need some ways to stay alive. We run Fountain of Renewal to keep giving us incremental lifegain, as well as being card draw later on. Sorcerous Spyglass should shut off any activations that would hurt us too hard, and Transmogrifying Wand should help us make some enormous creatures more manageable. We run Ashiok, Dream Render to nuke graveyards in reanimator strategies, mill us if we need to look for answers with Tezzeret on the field, as well as to shut off our own Wishclaw Talisman if necessary. Karn, the Great Creator also has similar functionality, but he's mostly here to make our artifacts become threats, as well as synergizing with other Karn and Rona. We run Hostage Taker to steal important creatures or artifacts (like getting our talisman back), and Phyrexian Scriptures as our board clear. Icy Manipulator is one of my favorite artifacts and does a lot of work in this deck, and Meteor Golem is our big nuker for anything that is not a land.
Winning the Game:
This deck has some of the coolest win conditions available on Arena, and I had to really control myself to not go overboard. We run Chaos Wand to swag on our opponents, Magistrate's Scepter to take extra turns, and The Antiquities War as an excellent value card and finisher. Helm of the Host is super fun in this deck in conjunction with Meteor Golem, Hostage Taker, and all of our 3-drop creatures. We run Karn, Scion of Urza to give us extra value or add to our board, and Tezzeret, Artifice Master for pretty much the same reason, but with a powerful ultimate I would recommend trying to get to. Mishra's Self-Replicator is another way to power up our board (and commander laser), and together with Bolas's Citadel we can end up doing a LOT of damage to our opponent in one turn. Finally, the One Who May Not Be Effed With, Ugin, the Ineffable, who can help us completely snowball over the game.
Lands:
I was extremely ambitious with the lands in this deck because I wanted to test how far I could take Field of the Dead as a backup plan, but boy do we have a lot of value potential with these. We run 8 basics in 5 Islands and 3 Swamps, 4 dual-lands, and a lot of colorless utility lands. Arch of Orazca, Castle Locthwain, Castle Vantress, and Zhalfirin Void should help us get the cards we need, Blast Zone, Detection Tower, Field of Ruin, and Mobilized District should give us some more interaction, and Karn's Bastion can help us get our planeswalkers to their ults earlier. All in all this deck is very greedy, but it is very fun to pilot.
Creature (8) | |||
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$1.25€0.760.02 | |||
$0.23€0.090.03 | |||
$0.50€0.280.02 | |||
$0.33€0.180.02 | |||
$0.20€0.050.03 | |||
$1.00€0.840.20 | |||
$0.25€0.060.03 | |||
$0.49€0.460.02 | |||
Instant, Sorcery, Enchantment, Artifact (22) | |||
$0.30€0.150.02 | |||
$0.30€0.130.03 | |||
$33.54€23.603.07 | |||
$0.47€0.280.02 | |||
$10.47€3.610.02 | |||
$0.99€1.060.02 | |||
$0.50€0.260.02 | |||
$0.92€0.380.02 | |||
$1.55€0.780.02 | |||
$0.48€0.240.02 | |||
$0.51€0.590.03 | |||
$0.19€0.050.03 | |||
$1.70€1.440.02 | |||
$2.57€1.780.02 | |||
$0.20€0.080.03 | |||
$0.65€0.320.02 | |||
$0.710.76 | |||
$2.07€1.890.17 | |||
$0.70€0.340.03 | |||
$5.52€2.820.09 | |||
$0.20€0.070.03 | |||
$13.53€4.700.02 | |||
Land (24) | |||
$4.28€3.575.20 | |||
$0.33€0.360.03 | |||
$0.50€0.320.02 | |||
$2.36€1.160.02 | |||
$0.35€0.200.03 | |||
4
Swamp
|
$0.23€0.100.03 | ||
$12.98€11.630.33 | |||
$0.24€0.050.03 | |||
$0.19€0.070.03 | |||
$0.650.01 | |||
$0.67€0.600.09 | |||
$21.26€14.010.03 | |||
$1.82€1.110.02 | |||
$6.49€4.230.17 | |||
5
Island
|
|||
$1.34€0.910.03 | |||
$0.28€0.140.02 | |||
Planeswalker (5) | |||
$5.87€5.670.17 | |||
$2.29€2.080.02 | |||
$2.10€1.320.02 | |||
$6.46€7.024.89 | |||
$2.96€1.200.05 |
$20.40€11.670.03 |
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