Limited - Git Gud series: M19 Drafts WR Aggro 7-0

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Lets take a look at one of the, if not the best draft archetype in M19; White Red Aggro. An archetype so strong that you do not even need to draft the optimal cards for it to work. We want to put on very early pressure, putting our opponent in an defensive position and keep on pushing, never letting them recover until we finish them off. While this deck is not really that aggressive and we have cards that are defensive and not that aggressive, we managed to get in 7 wins without losing. We also have to admin that some of our opponents stumbled and we for once had some luck with most of our starting hands. In after thought this deck should had 16 and not 17 lands, we have several cards in the sideboard that fit nicely,  

{{Valiant Knight}}
We started off the draft with this beatiful card, while it synergizes with other Knights it is a great card by itself. Keeping mana up just for the threat of double striking is enough for it to often eat chumpers or hit through. We only pump when we need to and would rather use the mana to continue putting out threats. We only have the [[Cavalry Drillmaster]] for the synergy, we kept the [[Knight of the Tusk]] in the sideboard as it does not make a good fit in our beatdown deck.


{{Take Vengeance}}
Not really the removal we want as the opponent is on the defense and to not tap out often, but it synergizes with the [[Star-Crowned Stag]]. We also had some situations where the opponent tried to beat us down in the air and was punished by this.


{{Rustwing Falcon}} {{Pegasus Courser}}
Rustwing firstpick boi, i had this in my deck more for the meme factor than the strength of the card. It does better in an WG Deck but it managed to peck down a couple of my opponents. The courser however is a must in a deck like this for getting in those last points of damage. 


The [[Viashino Pyromancer]] is a really good aggressive card chipping off some damage when it comes out. [[Onakke Orgre]] is a fine 3 drop in this deck as it can hit through [[Giant Spider]] and high thoughness creatures. It has low toughness and often trades with weak creatures, [[Sure strike]] on top of it makes it kill even bigger creatures and also saves it in response to [[Titanic Growth]]. We do have to be very careful with removals


{{Heroic Reinforcements}}
Picked up this up as our first red card, even with two colors this card is way to good to be ignored and is one of the best cards in the best archetype.


{{Cleansing Nova}}
While it might seem counter intuitive the Nova is still very nasty in this deck. Are you losing? Wipe the board and restart the game. Or do as we did when our opponent had our creatures on lockdown and equipped his creatures with Auras, free our beaters and completely obliterate the WG advantage by shrinking his creatures.


{{Angel of the Dawn}} {{Inspired Charge}}
Top Curve Finisher for our deck, just what we want; Pour more gas into our smaller creatures for one last hit then finish them off next round with 3 in the air. Charge is great when we are hitting wide and forces in some trades and damage. 


{{Fountain of Renewal}} {{Marauder's Axe}} {{Diamond Mare}} {{Trusty Packbeast}}
A little combo value pack here. While Axe is not a strong card it does fit with some of our worse beatdown creatures like the Packbeast, [[Diamond Mare]], [[Rustwing Falcon]], [[Shield Mare]] and all the 2 power creatures. The Fountain can be very annoying with all its lifegain but is not a very good fit in the deck as it is way better in BW. We also did not get any payoffs for the lifegain unfortunately but instead we went for some long term value with Packbeast since we can win long games because of the game resetter [[Cleansing Nova]]


Nuts & Bolts Spike spends his energy looking within. He tries to understand his own internal flaws and works to improve them.

I run Team Aether and stream MTG Arena on, playing both Standard and limited. Stop by and say hello!
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Last Updated: 15 Sep 2018
Created: 28 Aug 2018
404 0 0

Mainboard - 40 cards (22 distinct)

Creature (14)
Instant, Sorcery, Enchantment, Artifact (9)
Land (17)

Sideboard - 20 cards (13 distinct)

Main/Sideboard Rarity Count
18 4 2 0 0
19 1 0 0 0

Mainboard - 40 cards (22 distinct)

1 Angel of the Dawn
1 Cavalry Drillmaster
1 Pegasus Courser
1 Rustwing Falcon
1 Shield Mare
1 Star-Crowned Stag
1 Trusty Packbeast
1 Valiant Knight
1 Diamond Mare
3 Onakke Ogre
2 Viashino Pyromancer
1 Electrify
1 Cleansing Nova
1 Inspired Charge
2 Take Vengeance
1 Fountain of Renewal
1 Marauder's Axe
1 Sure Strike
1 Heroic Reinforcements
1 Stone Quarry
7 Mountain
9 Plains

Sideboard - 20 cards (13 distinct)

1 Goblin Motivator
1 Knight of the Tusk
2 Loxodon Line Breaker
2 Oreskos Swiftclaw
1 Giant Spider
1 Wall of Vines
1 Doublecast
2 Inspired Charge
2 Knight's Pledge
1 Disperse
2 Mighty Leap
3 Revitalize
1 Oakenform

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