Arena Standard - 2020 Standard - Acuity Mill

24 23 19
0 32 2 26
Control Jank

An adaptation of my current Standard Acuity Mill list, for the new 2020 Standard. Depending on how things shake out, this could be a pretty strong way to deny a lot of aggro and mid-range decks any chance at getting started.

General Guide:
Due to this deck's inability to ever hold board presence, you absolutely cannot afford to keep hands with no action. Mulligan to hold some form of removal, or at the very least [[Anticipate]] and maybe a [[Dovin's Acuity]] to go with it.

Against more low-to-the-ground aggro decks, you'll likely want to spend the Anticipates and sometimes even the [[Disfigure]]s early even if Acuity is in hand, as you can't afford to bleed that much life waiting to develop it. Mid-rangey things can generally wait, though you'll want to Disfigure cards like [[Risen Reef]] on sight.

As long as you already hold the necessary answers in hand, save [[Bond of Insight]] for when you need to reload on things like specialized removal or board sweep options. In the case of milling a Bond, always try to pick it up as one of your two cards so you can keep the chain going. Keep count of Bonds spent, and make sure to pick up a milled [[Clear the Mind]] if you've used up your third already, unless you absolutely need your removal to go the distance.

Matchup writeup is pending the meta actually getting some results. For now, the deck should typically do fine against most aggro and mid-range, and will lose most notably to Simic Flash and any decks that use [[Narset, Parter of Veils]].

 

Possible Includes:

[[Price of Betrayal]] - A funny option for shutting down Narset and Chandra, but dead otherwise. Worth considering over Mortify if you're seeing those cards a lot in your runs.

[[Prison Realm]] - Targeted planeswalker removal, but anti-synergy with Planar Cleansing. Pick one or the other, depending on which you feel is more vital.

[[Sphinx's Insight]] - Initially tried as a replacement for [[Revitalize]], turns out you rarely need to slot high amounts of draw if you've got Acuity going.

[[Thought Erasure]] - All-around good card, but the deck is pretty full on slots.

[[Unmoored Ego]] - Difficult to justify in a relatively new format, but it can help out in eliminating the more egregrious threats in the weaker matchups.

[[Ashiok, Dream Render]] - Doesn't do much - you're not trying to turbo-mill, and [[Circuitous Route]] is the only card this will really shut down most of the time.

[[Narset, Parter of Veils]] - Difficult to protect and doesn't immediately answer anything.

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Zankoku
Last Updated: 27 Sep 2019
Created: 10 Sep 2019
1255 174 0

Mainboard - 60 cards (21 distinct)

Instant, Sorcery, Enchantment, Artifact (32)
$0.15€0.070.01
$0.22€0.070.01
$1.41€1.520.36
$0.35€0.180.01
$0.19€0.090.01
$0.49€0.230.01
$0.62€0.610.09
$0.35€0.210.02
$0.13€0.060.01
$0.22€0.110.01
$0.19€0.100.01
Land (26)
$9.88€10.391.43
$8.19€8.491.70
$8.69€7.822.80
$0.15€0.080.01
$0.15€0.110.01
$1.27€1.370.09
$0.15€0.090.01
$0.35€0.060.01
$0.22€0.060.01
Planeswalker (2)
$19.49€19.0772.77

Sideboard - 15 cards (6 distinct)

$6.004.82
$1.00€0.860.25
$0.28€0.160.01
$1.95€1.040.07
$0.38€0.160.01
$1.89€1.080.66

Maybeboard - 13 cards (5 distinct)

$1.28€0.590.01
$0.15€0.020.01
$0.25€0.120.01
$0.23€0.070.01
$2.37€2.340.24

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Main/Sideboard Rarity Count
19 16 25 0 0
0 7 8 0 0