Good afternoon Magic Malcontents (yeah, let's settle on that!). Last week I posted a Mono Green deck that did well in casual play but was getting absolutely stomped in competitive ranked play. Being the responsible content creator that I am, I updated the deck based on some of the other content creators and came up with this beast. What an improvement! The other deck had a lot of bodies on the floor, but with several 0/3's it was impossible to get enough damage through. Yes, those 0/3's ([[Leafkin Druid]]) could churn out some powerful [[Voracious Hydra]]s and ramp into other spells quickly, but the deck lacked punch.
ONTO IT: [[Pelt Collector]] gets us started as a 1/1 that can ramp into something fierce even on move 2. [[Arboreal Grazer]] helps us get lands into play and provides a 0/3 reach blocker. [[Barkhide Troll]], a 3/3 for 2 CMC and possible hexproof? Yup I will take it! [[Paradise Druid]] I think is better than [[Leafkin Druid]] due to its hexproof ability and its power. This was the X factor from the previous deck I feel. [[Growth-Chamber Guardian]] adapts and fetches while [[Kraul Harpooner]] is a nice beefy reach creature at 2-drop. [[Bond of Flourishing]] gets 2 copies due to its ability to fetch permanents along with its lifegain ability. [[Voracious Hydra]] can get big and nasty with a [[Nissa, Who Shakes the World]] on the board, but it can also act as a smaller body that can pick off nasty blockers and other menacing opposition. [[Nightpack Ambusher]] gives us big beefy wolves, especially late game. [[Vivien, Arkbow Ranger]] pumps up our creatures, can act as spot removal, and can fetch us big nasties from our sideboard. [[Shifting Ceratops]] gives us a nice big bodied finisher that has versatility as an attacker. Sideboard is filled with versatility: [[Veil of Summer]] against U/B builds and [[Rabid Bite]] for creature heavy builds. The other nasties are merely fetches for Vivien.
ADVANTAGES: 1) this deck can get wide very quickly 2) many cards in this deck can get big quickly and 3) all of our creatures have some auxiliary effect or ability, so we get a lot of flexibility and versatility out of them.
DISADVANTAGES: 1) [[Ritual of Soot]] or any other form of mass removal hoses us due to our relatively low toughness creatures, 2) while it can get wide very quickly, we have nothing to haste our creatures along, so it is slow in that regards and we have very few trampling creatures, so getting damage thru against creature-heavy decks is a problem at times and 3) card draw is somewhat limited, so we have to rely on topdecking quite a bit.
Overall, I think this deck is an upgrade over the previous Mono G deck I posted and it has done well in ranked so far. It basically overruns slow-ish control decks and can rebuild quickly against mass removal. Overall, its a lot of fun and I love the archetype, so I hope you enjoy it. With school starting back up, videos will be few and far between, but I hope to work on a video for this deck and get it out by the end of the month. Until next time, may all your draws be God-like and may all your spells hit the board. Good hunting!
|Instant, Sorcery, Enchantment, Artifact (2)|
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