The Lock Combo
Thoughtpicker Witch + Myr Servitor + Myr Servitor
Manipulate opp. topdeck to control their draw flooding them with lands if you dond fizzle, you can pay (1) to sac. another Cr. to Thoughtpicker Witch if you do, ideally with 3rd Myr Servitor. Cutting priorities depend on your opp. deck: Removal to protect your lock, card advantage to keep it working, combo pieces, SB hate cards ... Depending on the situation you cut lands and see opp. desesperation. There are alternatives to main combo:
Thoughtpicker Witch + Sanitarium Skeleton
3BB but can play arround GY hate.
Thoughtpicker Witch + Grim Harvest
4BBB but can play arroun GY hate and removal, also work with other Cr. for value.
This Lantern of Insight style lock kills by itself by milling if it lefts unchecked as you opp. lose always one mor card from their library than you do. you can put it into play as early ars turn 3.
Beefy Finishers
You can play Gurmag Angler as early as turn 3 to put preassure on board or to have a big groud blocker while Jace's Phantasm is more a late game flying threat, the illusion also works as an early blocker and also feeds Gurmag Angler and Thoughtpicker Witch. They can act like a semi-Ensnaring Bridge in the deck and also distract removal to protect our lock combo.
Control
-Sweeper against Elves, Faes, Goblin and other go-wide decks. Controls the board.
-Finisher Potential whe you have more life than opp.
-nonbo with our lock
-Usefull against small Cr. like Spellstutter Sprite, Delver of Secrets // Insectile Aberration, Priest of Titania ... "kicked" it can beat opposing Gurmag Anglers and bigger threats like Ulamog's Crusher, the biggest in the format.
-Good while you're locking down and also with Crypt Rats if you have enough (B).
-Maindeck Burn/Aggro hate 1-of
-Life for your Crypt Rats
-Crazy with the Lock Combo established.
-Turns tiny Myr Servitors and Jace's Phantasms into legit blockers.
Card Adventage
-Put cards like Myr Servitor, Sanitarium Skeleton, Deep Analysis or Grim Harvest for value, also dump bad cards for Gurmag Angler.
-Helps your combo if you are able have multiple Thoughtpicker Witch's activations and increases your Mill Kill potential. Be concentrate to not mess with our lock and give them a good card accidentally.
-Double edge blade: you can luckyly blind-mill and opponent's threat or their GY action with bad luck, as you can blind-mill your threats, combo pieces, needed removal (you can't return spells) or 1-of's like Sylvok Lifestaff or Grim Harvest in a can't-recover moment. Said that, you have to use it as much as you can and believe.
-Marginal upside against cards that cares about "top of any library" shenanigans like Delver of Secrets // Insectile Aberration or Chitterimg Rats
-Feeds Gurmag Angler and Jace's Phantasm
-Digs for 3 and works well with Ghoulcaller's Bell as you don't blind-mill
Brainstorm
-Same as Ponder
-Plus you have 11 shuffle your library efects for extra-value and 4 auto-mill in Ghoulcaller's Bell
-Instant speed against hand disruption
-Nice 4 for 1 to not get dry
-Cool with Ghoulcaller's Bell plus Cantrip
-Mill Kill potential since it says "target player"
-We are a Trinket deck: we can tutor Seat of the Synod or Vault of Whispers to fix our mana, Sylvok Lifestaff to have your life total under control or to pump it into Crypt Rats Kill, the Myr Servitors for the lock or for the block and also reload them, or the Ghoulcaller's Bell on the mill/card advantage plan: 11 total tutor targets!
-Solid 2/2 body
-Value Chain with Thoughtpicker Witch and Grim Harvest it costs 6UBBB, it's expensive but you can do it grindy once each two turns. You can live the dream if you are in the driver's seat, at late game and with a real bunch of lands in the battlefield and we just have 14 real lands.
Sideboard
-Gets SB Hate an opp.'s interation with your goals: removal, countermagic, GY hate, combo pieces ...
-Early information
Against: Jeskai, Tron, Affinity, Burn, Delver, Control, Enchantments, Fam's, Reanimator, Tribe, Turbofog, Combo, Teachings... (maybe i should maindeck it)
-Kills
-Kills again
Against: Jeskai, Tron, Burn, Boggles, Boros, Fam's, Reanimator, Tribe ... (depending on the meta you exchange them for the 3 Cript Rats in the maindeck but mine is full of Fae's and Elves)
-Gets SB hate
-Protects your stuff from dying: Electrickery and removal in general
-Prevents your opp. to protect him/her's: Fog/Prismatic Strands, Counterspell...
-Protects you from certain combo's: Ephemerate/Ghostly Flicker, Inside Out, Fling...
Against: Jeskai, Tron, Burn, Delver, Boros, Control, Turbo Fog, Tribe, Teachings, Fam's, combo...
-Gets the SB hate that Dispel don't and Art./Ench. hate
Against: Jeskai, Tron, Boros, Turbo For, Enchantments, Affinity, Pestilence,TortEx, GY hate (You can almost auto-SB-in as most decks will SB-in Relic of Progenitus-like cards agains you, relic is the best becouse it's simetrical and shuts down Jace's Phantasm at the same time it does with your GY shenanigans)...
-My own GY hate, Trinket Mage target
-Maybe i should play non-symetrical one like Nihill Spellbomb or Tormod's Crypt but I do enjoy Relic's 1st ability.
Against: Jeskai, Tron, some Boros, TurboFog, Reanimator, TortEx/Dredge, any Gurmag Angler... (x2 Jace's Phantasm)
-Get a Tron land and lock them to not see any of it anymore with your lock on.
Against: Tron, Tron and Tron (It worked against messy mana base 3C decks and tiny splashy ones but it was before Arcum's Astrolabe, BAN IT!!)
BONUS TRACK
For those who red me I have a little combo that fall out of the deck, all cards Trinket Mage tutorable: The Trinky-Shrinky Tea-pot/Library-Manipulator now available on Pauper Unified:
Ghoulcaller's Bell + Relic of Progenitus + Feldon's Cane
You see it? it's not reallistic but it works at least in solitary mode: you fill your GY, you filter the card quality on your GY, you shuffle it back, you exile your opp.'s one drawing a bonus card. Add: Lens of Clarity. JANK!!!
Own Brew and actual paper Pauper deck
Thanx for reading :)
Creature (22) | |||
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$0.25€0.130.04 | |||
$0.16€0.030.03 | |||
$0.30€0.220.04 | |||
$0.47 | |||
$0.50€0.300.82 | |||
$0.25€0.300.04 | |||
Instant, Sorcery, Enchantment, Artifact (20) | |||
$1.23€1.11 | |||
4
Ponder
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$2.75€2.58 | ||
$0.25€0.200.03 | |||
$0.30€0.230.04 | |||
$0.24€0.050.03 | |||
$0.25€0.200.03 | |||
$0.24€0.140.01 | |||
Land (18) | |||
$0.25€0.150.01 | |||
$1.48€1.35 | |||
$1.752.65 | |||
6
Swamp
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$0.25€0.090.05 | ||
6
Island
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$0.15€0.040.03 |
3
Duress
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$0.17€0.090.04 | ||
$0.55€0.650.10 | |||
3
Dispel
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$0.26€0.230.03 | ||
$5.65€5.472.24 | |||
2
Annul
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$0.20€0.130.03 | ||
$0.45€0.510.03 |
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