Featured Deck: [G] BEST Day 1 RB Starter Deck v1.7Format: MTG Arena
Last Updated: 14 Aug 2018
DAY 1: The BEST RB Budget/Starter Aggro Deck to build?
New to MTG Arena and you want to win?! Build and play this deck, PERIOD! Sure, there are other decks to test, try and build and we have lots more of those too...
Hi, my name is GRYKAN and I represent one of two members on our streaming team for: https://www.twitch.tv/mtg_arena_meta
7/25/2018 we celebrated our 2 month monthiversary of our channel being on Twitch and we love to not only help out new players to the game, but also welcome back the old ones by having a channel with two members, one of which is a strict F2P player and another who is a seasoned veteran of the game showcasing the P2W aspect, but showing the fun side of Magic itself.
ORIGIN of this deck: the video that I watched was here: https://www.youtube.com/watch?v=PTCZousI51c&t=8s
Credit needs to go to: CovertGoBlue for the original concept, please check out his video and other content as he is a great contributor to the community.
With the basic concept of his deck, I was able to slightly modify it to the list you currently see now. The deck can be run in FREE PLAY or in QUICK CONSTRUCTED, but now with a Sideboard, you can try to play it within Competitive Constructed, but would not recommend to do so until you've had enough games under your belt and totally understand the Sideboard choices. So, let's go onto explaining some of the Mainboard cards and then after, the Sideboard choices to make during certain matchups:
[[Bomat Courier]]: quick and fast, an artifact mini beating, hand refilling machine! Vs. other aggro decks or control, this little guy will be good until rotation for almost any red based aggro deck. 4x of these cards are in your collection and basically a "thank you" gift from WoTc.
[[Shock]]: normally used to help clear the path of your beaters, but can be used to blast any Planeswalkers or your opponent directly, cheap and efficient. (You will need to spend 1 common Wild Card, which is included on Day 1)
[[Lightning Strike]]: 3 damage for the cost of 2 mana to any target, it’s a standard standard card for any red aggro deck right now. Yes you may need to spend a couple of Uncommon Wild Cards for this, but it also comes inside some starter decks that you eventually get to unlock within your first week. If you want to have the full set and rev out on Day 1, then you’ll need to just use the Wild Cards you get. (You will need to spend 1 uncommon Wild Card, which is included on Day 1)
[[Walking Ballista]]: another card that will surely be missed when rotation happens, but it's still here for now and it's free to all the new players. Great in many different aggro or control decks and the best thing, it's FREE...already in your Kaladesh collection.
[[Scrapheap Scrounger]]: yes, it cannot block but a 3/2 body on turn 2 is not bad and can really help to deal a lot of damage. Because it can come back from the grave, it’s hard for the opponent to justify “fair trades” and control decks have to figure out different ways to remove this critter.
[[Ahn-Crop Crasher]]: this is about the only other card that you will need to spend Uncommon Wild Cards on. Regardless, it will be great to have a full set of them in your mainboard on Day 1 and splurging on the Lightning Strikes and Ahn-Crop Crashers will net you not only consistent wins, but a big smile on your face at the end of Day 1 entering into the MTG Arena! (You will need to spend 4 uncommon Wild Cards, which is included on Day 1)
[[Kari Zev, Skyship Raider]]: you get one to start out with and being that it is Legendary, that is fine. You probably wouldn’t want to play more than 2 of this anyhow and it’s ability to hammer in pecks of damage is very good at anytime you draw her.
[[Pia Nalaar]]: another one of that you get to start with and again it’s the same situation as with Kari Zev, one of is good and two max in the deck. The little tricks you can do with her last ability is nice to punch in the last bits of damage or just have her little friend start taking chunks if all you draw is land.
[[Heart of Kiran]]: on turn 2, if you have this and some 3 powered critter, it may be best to cast this out first to hit for minimum 4 damage next turn. Because it is Legendary, 4 is too much and 3 seems perfectly ok. Control decks have a fit trying to deal with this and is one of their bane’s for sure.
[[Skysovereign, Consul Flagship]]: I personally have mixed feelings about this card. If you do get it late game, it’s solid. If you draw it mid game you need to hope that you have 5 lands and a 3 powered critter to take full advantage of this. It’s ability to come into play and blow up something for 3 damage and to continue to do so during battle phases is insane vs. the right decks.
[[Unlicensed Disintegration]]: this deck packs multiple ways to have artifacts on your side, this will allow for additional instant speed damage to your opponent as well as removing their best threat. Some may opt for the “faster” 2 casting cost Abrade to deal some damage to creatures and have the ability to bash artifacts, but this card has fared well with me. (The deck list calls for 3x copies of this, this is if you have 4x Lightning Strikes, so as a "filler" card for the missing Lightning Strike, add one more of this for the time being. Just remember to adjust to this Deck List as shown as it really is optimal)
[[Chandra, Torch of Defiance]]: one of the best red Planeswalkers for standard right now and for good reason. May not be the best fit in every type of red deck, but with the absence of power cards such as Hazoret, Glorybringer, Phoenix on DAY 1 for you, this will fit the shoe well and still allow you pseudo-card advantage as well as extra tricks up her sleeve.
Lands: the land base you’ll see include 4x Aether Hub and 4x Spire of Industry, a couple of Cinder Barrens and 2x Swamps to help utilize Scrapheap Scrounger’s ability to rise from the grave, as well as utilize the sideboard cards.
SIDEBOARD Choices: This is my personal “Generic Sideboard” and it has more cards in there to handle the control/combo deck matchups as well as having a few answers vs. mirror and/or artifact based decks that are arising as of late. If you look at the MAYBE-BOARD, you’ll see other cards that you may want to swap into either the mainboard or the sideboard of this deck to help improve it. You should not go out of your way to spend wild cards on them, rather just upgrade as you play. Eventually with time, probably within your first week, you’ll get some of these slowly and start upgrading.
There are other decks out there right now and other streamers having and trying to showcase those decks as “Good Starter” decks. Now, nothing against them at all, as most of them are my friends, but if you want to have a deck on DAY 1, to have the best chance to obtain wins as well as reward cards within the Quick Constructed Arena, then THIS IS THE DECK TO RUN, period.
(This is ALSO without the usage of Rare or Mythic Wild Cards, which are very valuable to create other decks...use them to create other decks or think about upgrading some cards from the maindeck with the 'Maybe-Board' cards...but play the deck first to see if it's your flavor)
In order to do well in Quick Constructed, you need to win 4 matches before losing 3 to gain back your invested gold and then to obtain AT LEAST: 1 rare and 2 uncommons (which at times will be more than 1 rare)…I’m sorry, but you CANNOT do that consistently with the decks that others represent as “Good Starter” decks. Sure they can be good fun decks to play but chances are you need to spend a few other wild cards and it won’t be a DAY 1 buildable and winning deck such as this. Some may say, this deck will face Tier 1 decks and you'll be screwed. Hmm...think about the following, DAY 1 = n00b ranking. You're not facing other n00b Tier 1 decks, sorry. Not happening. If you happen to do so, you'll still win the average 4 wins to get your gold back and net yourself cards, which is the main purpose behind this deck. Free, Day1, fast, efficient, winning deck, period.
I did not need to write this article and showcase this deck. That was my initial thought to be honest, because I’m a P2W player. But I remember how it was to be a n00b, how it was to start a game from scratch and not having proper guidance on “what should I play first”. Well guys, here it is in a nutshell and if you want to see this deck in action, please stop by our Twitch channel, where we try to stream every day, and vote on it as the next deck to be played.
(Give this article and/or deck a thumbs up, if I see enough good response from this article, I promise to produce more “DAY 1 Winning Decks” for you and the community)
My name is GRYKAN and I’ll see you guys, on the flip side~~~!
Video can be seen on YouTube that has DEEPER EXPLAINATIONS: https://youtu.be/8TrFSwQgBJE
Please pass onto your friends who are just starting out in Magic and need something to help guild them through! :)
Would you like to see this deck in action?
Come to our Twitch and visit us while we are LIVE: https://www.twitch.tv/mtg_arena_meta
We will play the deck LIVE for you if you ask!
Yes, come by and visit us!
See you soon!
P.S. Special Note:
This deck idea was derived from a deck created by: CovertGoBlue
Please check him out on YouTube and/or Twitch to see his great content that he shares to the entire MTG Arena Community!
Mainboard - 60 cards (17 distinct)
|Instant, Sorcery, Enchantment, Artifact (14)|
Sideboard - 15 cards (8 distinct)
Maybeboard - 22 cards (6 distinct)
Mainboard - 60 cards (17 distinct)1 Pia Nalaar
4 Bomat Courier
4 Scrapheap Scrounger
4 Walking Ballista
4 Ahn-Crop Crasher
1 Kari Zev, Skyship Raider
4 Lightning Strike
2 Unlicensed Disintegration
1 Skysovereign, Consul Flagship
3 Heart of Kiran
4 Aether Hub
4 Spire of Industry
2 Cinder Barrens
4 Chandra, Torch of Defiance
Sideboard - 15 cards (8 distinct)2 Arguel's Blood Fast
2 Aethersphere Harvester
2 Release the Gremlins
1 Kari Zev's Expertise
1 Scavenger Grounds
Maybeboard - 22 cards (6 distinct)4 Earthshaker Khenra
4 Hazoret the Fervent
4 Soul-Scar Mage
4 Rekindling Phoenix
4 Goblin Chainwhirler
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