Built this on a whim after all my Hydra homebrews were just getting wrecked by simic flash over and over. Has been a blast to play in Gold so far and ive actually climbed a little bit as its matchup against scapeshift is really good.
The whole point is to run up to a big hydra on turn 4 or 5 but you certainly don't need to. You can definitely play a sort of control style with this list. If your opponent is control and has spot removal you will usually still win via Jace, or just recurring either hydra with Tamiyo until you inevitably get one to stick. They will also often ditch their removal after seeing all the planeswalkers and this will help too.
I Run Fblthp > Growth Sprial because of Time Wipe, as I usually have to Time Wipe before I can play the Hydra against Aggro and want to maximize the card advantage while also still having a potential chump blocker early for my planeswalkers.
The original reason I ran 1 Vivien was to help deal with opposing planeswalkers during control matchups but her cost is pretty prohibitive and she's only had an impact in a very small number of games. This is a bit of a meme deck though, so I'm going to keep trying her out.
Other cards I'm looking at are Healing Grace could be very a good bamboozle for your planeswalkers as well as being an easy, cheap recurring card advatage with Tamiyo against RDW, would probably not run more than 2 though.
Obviously you could just board out a lot of the fun cards and go full snare control, but why would you do that when you can win with a Hydra?
|Instant, Sorcery, Enchantment, Artifact (8)|
Please log in to be able to store your favorite decks for easy access under My Decks in the main menu.