Standard - Zombie Shift

12 47
24 10 0 26
Midrange Combo
TCGPlayer $233.63
Cardmarket €128.57

Hello everyone and welcome to my take on the current Scapeshift trend in standard!


This deck started as an improvement of an older jank deck based around [[Tatyova, Benthic druid]] and [[Scapeshift]]. With Core set 2020 out, it's time to brew again and take Scapeshift out of the binder!

[[Scapeshift]] is currently a very fun card to build around, especially with the payoffs available:

{{Field of the dead}} {{Omnath, Locus of the roil}} {{Tatyova}} {{Dread Presence}}

There are many different ways to make [[Scapeshift]] work in standard, going the elemental way, sultai, golgari , gateshift... Today I want to show a simple version in green and blue, reminiscent of the modern Titan Valakut Scapeshift deck!


The deck

The idea of this deck is the same as Titanshift: ramp into powerful threats, or combo kill the opponent, or grind them just by playing lands! This deck is a powerful and grindy midrange deck, using Scapeshift as an alternate combo win condition.

{{Scapeshift}} {{Field of the dead}}

Speaking of the combo, here it is. It is basically a one card combo: cast [[Scapeshift]] with 7 or more lands on the battlefield, sac' them all and get as many [[Field of the dead]] as possible with at least 6 other lands with different names! This will create a huge swarm of zombie tokens and is often enough to close out the game.

{{Growth spiral}} {{Elvish rejuvenator}} {{Risen reef}}

To get to 7 lands as quickly as possible, we play a lot of creature based ramp and other spells. The deck plays 26 lands to make sure we get the full potential out of them. The manabase is thought to easily get to 7 different lands even without Scapeshift. As such, in the late game, each ramp creature and each land drop will also create zombies!

{{Cavalier of thorns}} {{Multani, Yavimaya's avatar}}

If we're not creating a hord of zombies thanks to [[Field of the dead]], the deck tries to overwhelm the opponent with huge threats difficult to answer, like [[Multani, Yavimaya's avatar]] and [[Cavalier of thorns]]. Multani interacts really well with scapeshift because it checks the lands in the graveyard too! We can also get it back from the graveyard by bouncing two lands that we can replay to create more zombies with [[Field of the dead]]! [[Cavalier of thorns]] is a real powerhouse, it helps us on the ramp plan, is a good beater, can get a Multani in the graveyard and ensures a good draw when it dies. The best part is that [[Multani, Yavimaya's avatar]] and [[Cavalier of thorns]] are both elementals, so they trigger [[Risen reef]]!


[[Neoform]] is the glue that make the deck work. Almost all our creatures have an enter or leave the battlefield effect! It is a way to get [[World Shaper]] in the graveyard to bring back all our sacrificed lands, it transforms our ramp creatures into threats and gets pertinent creatures after sideboarding!



Against controlly matchups, we have four [[Veil of summer]] in the sideboard: this card is absolutely insane against mono blue, dimir, grixis and esper. We can say no to discard spells such as [[Thought erasure]] and [[Duress]], make our spells uncouterable in response to [[Dovin's veto]] and protect our threats from powerfull removals like [[Vraska's contempt]] or [[Mass Manipulation]]. Even with [[Teferi, Time raveller]] on the battlefield, the card is still a sorcery that makes our next spells uncouterable!

Against planeswaker heavy decks, two [[Mass manipulation]] are a great way to flip the tables. We also have a single [[Sorcerous spyglass]] to shut down a problematic planeswalker in the early game.

[[Samut, tyrant's smasher]] is here if the opponent plays a lot of board wipes. With Samut, our zombies can directly attack for lethal after Scapeshift!

The sideboard also includes other match-up dependants cards, like [[Crucible of worlds]] for especially long and grindy match-ups, [[Vine Mare]] a strong elemental against black decks, [[Reclamation Sage]] against troublesome artifacts and enchantments and  [[Eternal Skylord]] to make all our zombies fly!


I hope you have fun with this build if you're going to try it. I'm open to suggestions to improve the list, I'm sure there is a way to make Scapeshift competitive in standard before it rotates out!


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Last Updated: 10 Jul 2019
Created: 10 Jul 2019
251 22 0

Mainboard - 60 cards (26 distinct)

Creature (24)
Instant, Sorcery, Enchantment, Artifact (10)
Land (26)

Sideboard - 15 cards (8 distinct)


Maybeboard - 7 cards (7 distinct)

Main/Sideboard Rarity Count
15 13 19 8 0
0 11 3 1 0

Mainboard - 60 cards (26 distinct)

3 Merfolk Branchwalker
2 Jadelight Ranger
3 World Shaper
1 Tatyova, Benthic Druid
2 Multani, Yavimaya's Avatar
4 Elvish Rejuvenator
2 Arboreal Grazer
3 Cavalier of Thorns
4 Risen Reef
3 Scapeshift
4 Growth Spiral
3 Neoform
1 Field of Ruin
1 Arch of Orazca
2 Hinterland Harbor
1 Memorial to Unity
1 Woodland Stream
5 Forest
3 Breeding Pool
1 Simic Guildgate
1 Blast Zone
1 Mobilized District
4 Field of the Dead
2 Temple of Mystery
2 Thornwood Falls
1 Island

Sideboard - 15 cards (8 distinct)

2 Reclamation Sage
2 Vine Mare
1 Eternal Skylord
1 Sorcerous Spyglass
1 Crucible of Worlds
2 Mass Manipulation
4 Veil of Summer
2 Samut, Tyrant Smasher

Maybeboard - 7 cards (7 distinct)

1 Wildgrowth Walker
1 Carnage Tyrant
1 Pelakka Wurm
1 Loaming Shaman
1 Pulse of Murasa
1 Reliquary Tower
1 Cryptic Caves

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