Arena Standard - Chandra and the Boys

8 42 12
28 4 6 22

Blakeizen's Elemental Aggro

The boys are back in town

Hello spellslingers! Blakeizen here with the weekly Saturday morning build for you! Check out the game play on YouTube- Chandra and the Boys. The video showcases the deck in action with some game play commentary for those interested in picking it up. I was super excited for Elemental Tribal to come with M20 (I'm really into tribal aggro) thanks to the raw amount of synergies available. Today, we're going to talk about Elemental Aggro!

{{Risen Reef}}{{Chandra, Acolyte of Flame}}{{Creeping Trailblazer}}{{Omnath, Locus of the Roil}}

Day One of M20 release, i used the Wild Cards I had and made this list. I was incredibly stoked. In particular, I wanted to lean on the interactions involving these four cards. Unless you've been under the proverbial rock in the last week you've seen [[Risen Reef]]. This guy is an insane engine and can close a game out all on his own. A turn 3 [[Chandra, Acolyte of Flame]] into a turn 4 [[Risen Reef]] will give you 3 Reef triggers on the spot. The ramp is good thanks to our [[Omnath, Locus of the Roil]] top end. If you get multiple triggers with Omnath down, that means you just get multiple +1/+1 counters.

Let's not forget about [[Chandra, Acolyte of Flame]] with [[Creeping Trailblazer]] down. With just these two cards on the battlefield, we have a threatening board. This is 6 damage every turn, and with no other elementals, at 4 mana the Trailblazer can be buffed to a 5/5, for 9 damage that turn. If our opponent stumbles even a bit, a lot of times we'll just take the game. 

My boi [[Omnath, Locus of the Roil]] makes a triumphant return for our Elementals deck. If you want to play a 4th copy, go right ahead, replace the [[Chandra's Regulator]]. Sometimes you're going to get [[Omnath, Locus of the Roil]] down on turn 3 thanks to [[Chandra's Embercat]], remove a creature, and start following up with pressure thanks to his ability to give free candy +1/+1 counters. You get a +1/+1 each time a land enters the battlefield so, [[Risen Reef]] is the ultimate bro for [[Omnath, Locus of the Roil]]. He has the reef.

{{Fire Shrine Keeper}}{{Scorch Spitter}}{{Thunderkin Awakener}}{{Chandra, Novice Pyromancer}}

We need to take a step down to our more aggro cards and talk about why we close out a game so quickly. We're running 8 1-drops, and they're both reasonably aggressive on their own. [[Fire Shrine Keeper]] is a 1/1 with Menace, so it's tough to block. You'll be using him alot, where you're using him to chip your opponent down. Increasingly relevant with a [[Creeping Trailblazer]] on board. I've never used the rest of his text in a week of playing, but there's a game somewhere that it's going to matter.

[[Scorch Spitter]] is the Goodest of Boys. This little guy represents a bit more damage than our Gundam [[Fire Shrine Keeper]], and shores up our aggro list very well just by giving us something extra to play behind [[Risen Reef]] for more trigger, trigger, trigger, trigger. He's good enough on his own, but just having the 1-drops is a blast when your board is starting to get gunked up and neither of you wants to attack. They'll absolutely help you blast through your deck looking for lethal, often in the form of [[Chandra, Novice Pyromancer]] when the board gets like this.


And that, was Chandra and the Boys. It's an aggro Elementals list with some combo elements and lots of synergy. Give it a try and tell me what you think! If you have any questions about any of my lists, or even a list you're working on feel free to give me a shout. My discord has a lot of new players and we're always optimizing lists for Wild Card spending and the like. We're mostly "active" late night EST but a few of us are on throughout the day. 

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In consideration for the absolute bonkers amount of Simic Flash in ranked, +4 Lightning Mare +1 Omnath main board, -1 Chandra's Regulator, -2 Thunderkin Awakener, -2 Lava Coil
I tended to mulligan for more aggressive hands if that helps. That's going to happen with any deck, but hopefully that helps!
I'm finding myself pretty dead in the water most game if i'm missing 1 or 2 cards.
Last Updated: 18 Jul 2019
Created: 06 Jul 2019
2719 287 3

Mainboard - 60 cards (16 distinct)

Creature (28)
Instant, Sorcery, Enchantment, Artifact (4)
Land (22)
Planeswalker (6)

Sideboard - 15 cards (5 distinct)


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0 8 5 2 0