Arena Standard - Chandra's Elementals (Budget)

12 35 14
20 9 7 24
Midrange

This is a budget deck, based on cards I own rather than optimal picks. Areas this deck can be improved upon will be noted below.

 

The Chandras

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The three Chandra cards in this set have remarkably different applications, making their siding in and out rather common. Chandra, Acolyte of Flameimage pressures control decks and generates some slight card advantage with her -2 ability. Chandra, Novice Pyromancerimage synergizes with the creature beatdown strategy and provides a bit of ramp (especially from 4 mana to 6 for casting...). Chandra, Awakened Infernoimage can put control opponents on a clock with her +2, clean the board of tokens with her -3, or remove a large creature with her -X. This gives a surprising amount of utility against various decks in the current meta.

This deck is largely based around getting the +2 ability of Chandra, Awakened Infernoimage to go off, but is not all-in on this strategy. For that, one might want to run more Chandra, Novice Pyromancerimage in order to ramp into Awakened Inferno more reliably, and maybe one or two more Chandra's Regulatorimage to get more value out of it. Aside from that, it might focus more on burn. The downside of such a strategy is reliability as we need recurrent threats. Yet shoehorning Chandra into a UR Izzet decks, or mono-red Jaya Ballardimage burn deck doesn't seem like it'd improve said decks. Instead, we capitolize on the pushed synergies between Chandra and elementals.

 

The "Pets"

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Many elementals tribal decks (CGB's, for example) rely heavily on these two cards to generate card advantage and board pressence. This helps protect our planeswalkers as well as threatens our opponent's life so Chandra, Awakened Inforno's +2 doesn't have to do all the work. They also work very well with Chandra, Acolyte of Flameimage's ability to create two 1/1 elemental tokens. This deck goes deeper into elementals tribal.

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Scorch Spittter used to be in here instead of Healer of the Gladeimage, but I added Healer as a consession to mono red. Lightning Stormkinimage used to be Runaway Steam-Kinimage, but since we always want to play Risen Reefimage on three, Steam-kin was awkward and often didn't get many counters. Stormkin has the advantage of being more aggressive against control and always being at least a 2/2.

Sideboarding

The Maybeboard

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It's a good combo with Scorch Spitterimage and a more burn-heavy itteration of this deck would probably like this. At least in this version, it didn't seem good enough unless I had Scorch Spitterimage on the board.

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This offers three triggers of Risen Reefimage off one card. Unfortunately, it's not clear that it does much for this deck, otherwise.

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This deck does often feel like it wants more ramp. I hesitate to add Leafkin Druidimage, however, because it produces green and not red, and it cannot pressure the opponent's life total.

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SoC
Last Updated: 06 Jul 2019
Created: 03 Jul 2019
5122 404 0

Mainboard - 60 cards (21 distinct)

Creature (20)
$0.69€0.790.03
$0.18€0.080.03
$6.38€5.240.10
$0.25€0.120.03
$0.20€0.110.03
Instant, Sorcery, Enchantment, Artifact (9)
$0.25€0.150.03
$0.40€0.220.02
$0.23€0.100.04
$3.82€1.810.03
Land (24)
$0.49€0.260.02
$4.98€3.120.02
$11.20€9.550.37
$13.48€11.951.28
$1.95€1.240.03
$1.00€0.270.03
$0.81€0.280.03
$0.90€0.150.04
$0.19€0.050.03
Planeswalker (7)
$1.01€0.670.02
$0.27€0.110.03
$3.59€2.841.01

Sideboard - 15 cards (5 distinct)

$0.20€0.030.03
$0.25€0.140.03
$0.25€0.150.03
$0.22€0.150.03
$0.64€0.400.02

Maybeboard - 3 cards (3 distinct)

$0.25€0.080.03
$0.25€0.150.03
$0.21€0.100.03

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Main/Sideboard Rarity Count
12 15 16 8 0
0 11 4 0 0