Arena Standard - Cry Me a River OTK (M20)

42 13
7 27 1 25
Combo Jank
TCGPlayer $161.38
Cardmarket €122.32

Concept

Ramp, Draw, Survive, Omniscience, Draw some more.

Combos

  • [[Llanowar Elves]], [[Paradise Druid]], and [[Gift of Paradise]] are the main permanents used for [[Flood of Tears]].
  • [[Flood of Tears]] is used to potential pull Omniscience out before turn 10. In a perfect world you could get [[Omniscience]] dropped as early as turn 3.
    • T1: Forest/[[Llanowar Elves]]
    • T2: Island/[[Llanowar Elves]] #2 +[[Paradise Druid]]
    • T3: [[Lanowar Elves]] + [[Flood of Tears]] = turn 3 [[Omniscience]]

However, this will rarely be the case as [[Lanowar Elves]] are easily removed. [[Paradise Druid]] and [[Gift of Paradise]] will more commonly be what you are using to kick out [[Omniscience]], if you can get it out early at all. Sometimes the ramp just gets you to 10 so quickly it is not needed.

  • [[Drawn from Dreams]] and [[Tamiyo's Epiphany]] allow you to search out your combos or search out your draw cards after dropping [[Omniscience]].
  • [[Wilderness Reclamation]] Allows us to use the above search cards followed by a [[Memorial to Genius]], [[Chemister’s Insight]], or [[Root Snare]] on the opponents next turn.
  • [[Root Snare]] and [[River’s Rebuke]] are your main defensive removal.

Considerations

This deck is still a work in progress. Here are the main issues I am working out. Feel free to toss your input in a comment.

  • Looking at potentially removing a few defensive survival cards such as [[River's Rebuke]] or [[Root Snare]] in favor of a few more permanents or things that both heal and ramp or search just [[Gift of Paradise]] or [[Bond of Flourishing]]. It feels like cards heals and search or ramp is better against agroo, but the pure defensive stall cards are better against midrange and big drops.
  • Testing if [[Primal Amulet]] is worth the investment to retain value but may swap out for [[Immortal Sun]]. It seems like [[Immortal Sun]] is better. Its consistent draw might out value any double cast draw received from Primal Amulet. Primal Amulet allows for more control and prevents you from over drawing yourself before you have [[Reliquary Tower]]. Both have reduced spell cost, but [[Immortal Sun]]'s effects more. Also [[Immortal Sun]] stops their planeswalkers value but retaining ours (since we only need the passive not the active).
  • Looking into if a few counter spell cards would have value. Seem like only if [[Wilderness Reclamation]] is out, to stop an early [[Ashiok, Dream Render]] or protect a normal [[Omniscience]] removal. [[Devious Cover-Up]] could be nice to pull back things from the graveyard and stop the [[Omniscience]] removals if you can’t OTK.
  • Might add a [[Pyschic Corrosion]] in mainly deny enemies combos, and put a bit more pressure on them. Plus its another early permanent for [[Flood of Tears]].
  • Too much Ramp?
Comments

Login to comment

0 comments

Bids
Last Updated: 05 Jul 2019
Created: 03 Jul 2019
1029 60 0

Mainboard - 60 cards (25 distinct)

Creature (7)
$0.24€0.12
$7.01€6.02
$0.39€0.17
Instant, Sorcery, Enchantment, Artifact (27)
$4.26€2.63
$0.62€0.42
$1.00€0.42
$14.06€11.31
$7.80€5.31
$0.15€0.06
$0.15€0.09
$0.45€0.22
$1.70€0.77
$0.15€0.05
$0.84€0.51
$1.10€0.80
$0.15€0.04
Land (25)
$1.24€0.73
$0.26€0.11
$4.40€3.53
$0.18€0.11
$2.50€1.28
$0.15€0.03
$17.95€14.62
$2.26€1.81
Planeswalker (1)
$2.12€1.08

Add deck to your favorites

Please log in to be able to store your favorite decks for easy access under My Decks in the main menu.

Main/Sideboard Rarity Count
12 10 23 7 0
0 0 0 0 0