Standard - Bant Control (June 2019)

27 33 17
7 26 3 24
TCGPlayer $384.55
Cardmarket €317.50

List modified for June 2019! Previous list is located here.


Bant Control is a permission-based deck suited for players who enjoy options, combos, and of course control. The cards in this list have numerous synergies and mid-to-late game can often feel like you are playing a combo deck. [[Wilderness Reclamation]] and [[Search for Azcanta]] is one such combo. By putting a "STOP" on your end phase, you can trigger [[Search for Azcanta]] multiple times, per turn. This is further increased by [[Teferi, Hero of Dominaria]]. Teferi Jr. or [[Teferi, Time Raveler]] is fantastic against control match-ups, and can also provide you a little breathing room in faster matchups. 

{{Wilderness Reclamation}} + {{Search for Azcanta}} + {{Teferi, Hero of Dominaria}}
[[Wilderness Reclamation]] + [[Search for Azcanta]] + [[Teferi, Hero of Dominaria]] Once you have a transformed [[Search for Azcanta]] and [[Wilderness Reclamation]] out it’s important to do the following - especially if you have two [[Wilderness Reclamation]] on the board. First, place a stop on your end steps (the last two phases of your turn to be safe) and keep enough mana to use [[Search for Azcanta]] (assuming you don't have a main phase play). Next, on your end step, tap [[Search for Azcanta]] using it's ability. This will place it on the stack before [[Wilderness Reclamation]] resolves. Pick your card, hit resolve and let [[Wilderness Reclamation]] resolve. Repeat for multiple [[Wilderness Reclamation]] . If you also have a [[Teferi, Hero of Dominaria]] out and have used the +1 ability, the same concept applies. This synergy generates you a tremendous advantage against your opponents. NOTE that you should be keeping mana open for your opponents turn. Use your last casting of [[Search for Azcanta]] on your opponents turn - essentially, you want to save one “search” to cast in response to an opponents spell or at the end of their turn as they will see which card you took selected. Also, its probably a good habit to just always place a stop on your opponent's end step. 
{{Settle the Wreckage}}
[[Settle the Wreckage]] as a 3-of provides a solid answer to creature based decks, and is integral to the gate matchup as well. One of the few ways to get rid of [[Gate Colossus]]. If you cheap out and run less than three you will get run over in the aggro match-ups.
{{Ixalan's Binding}}
[[Ixalan's Binding]] is fantastic in this meta. A single resolved [[Ixalan's Binding]] can shut down so many decks that are currently played at top levels. Also provides removal of a lot of cards that this deck is weak to, such as [[Rhythm of the Wild]]. Many popular decks that are currently played at high ranking use only a few win condititions, and a single [[Ixalan's Binding]] can often win you the game on the spot.
{{Wilderness Reclamation}}
With no “x”-costed cards, [[Wilderness Reclamation]] might seem like an unconvential inclusion. However,  playing this four-cost enchantment allows you to abuse search for [[Search for Azcanta]], safely play cards on you main phase while keeping mana for counter spells, and provides immense pressure upon your opponent as a bluff-tool. *

24 LANDS (why not more??)
I see a lot of information saying that a deck needs to run 26 lands to effectively use [[Growth spiral]].  With 26 or even 25 lands I found myself flooded too often. Twenty-four lands, in my practice, has been the sweet spot for consistently hitting your four-mana-by-turn-four requirement. Keep in mind that [[Growth Spiral]] and [[Search for Azcanta]] are what allows our land count to stay low. However, if you are without the wildcards for [[Search for Azcanta]] or [[Growth Spiral]] stick to 26 lands (two more islands to provide turn 3 counterspell consistency).
A two-land hand with one blue source is better than a three-land hand with no blue sources.
I have a positive win rate against every matchup in the meta with this deck. Understandably, though, some can be tough.
Mono White Lifegain:
{{Ajani's Pridemate}}
[[Ixalan's Binding]] will win you games. Don't burn all your mana once you have [[Wilderness Reclamation]] / [[Teferi, Hero of Dominaria]] down- keep mana open to counterspell your opponent's [[Ixalan's Binding]] or [[Conclave Tribunal]].
{{Runaway Steam-Kin}}
Sometimes its ok to use a [[Settle the Wreckage]] against a single creature if you're preventing spectacle activation ([[Light up the Stage]] or [[Skewer the Critics]]. If you need to, use [[Absorb]] on one of your own spells to gain a little extra life in a pinch. Though favorable due to our life gain, our [[Settle the Wreckage]] this is the least favored matchup, ometimes your opponent will win by turn four and you will not have drawn a [[Warrant]] or an [[Absorb]]. [[Teyo, the Shieldmage]] is sideboarded in here.
{{Guild Summit}}
Float mana to counterspell [[Guild Summit]]. [[Ixalan's Binding]] priority number one is [[Guild Summit]], next is [[Gatebreaker Ram]], and last is [[Gate Colossus]]. Be mindful of [[Banefire]], and keep your lifetotal above your opponent's mana total.
Sultai Control:
{{Wilderness Reclamation}}
Counterspell their [[Wilderness Reclamation]]. If your opponent lands a [[Wilderness Reclamation]], this is going to be a long game. You run more counters, and instead of [[Vraska's Contempt]] you have a [[Ixalan's Binding]]. You have [[Teferi, Hero of Dominaria]], which will put you at an edge over this matchup.
Esper Control:
{{Thought Erasure}}
Keep your mana open for counters. This is a slow but easy matchup. [[Wilderness Reclamation]] + [[Search for Azcanta]] allows you to out-value your opponents here. You want to be the second to drop [[Teferi, Hero of Dominaria]] if you have no other removal so that you can use the -3 ability.
{{Wilderness Reclamation}}
First one to resolve [[Wilderness Reclamation]] wins. Play it slow and safe.
{{Nexus of Fate}}
If you're piloting the deck in Bo3 sideboard in [[Jace, Wielder of Mysteries]].


{{Sarkhan the Masterless}}

[[Ixalan's Binding]], [[Prison Realm]] and [[Mass Manipulation]]. 

General Control:

{{Narset, Parter of Veils}}

[[Ashiok, Dream Render]], [[Dovin's Veto]], and [[Mass Manipulation]].




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Hi ProblematicBaker. Good catch. I had dropped both in this version initially. I tried adding the Hydroid version as the maybe-board and ended up replacing the list from before your comment. The list as of now has those cards. I personally prefer it with your catches as it speeds up the game.
Hey Jamoke, no more Krasis and Binding? Does it work good for you? I think especially for some planes walkers and enchantments Binding is really good.
Last Updated: 01 Jun 2019
Created: 24 May 2019
2839 190 2

Mainboard - 60 cards (17 distinct)

Creature (7)
Instant, Sorcery, Enchantment, Artifact (26)
Land (24)
Planeswalker (3)

Sideboard - 15 cards (6 distinct)

Main/Sideboard Rarity Count
4 12 40 4 0
0 9 6 0 0

Mainboard - 60 cards (17 distinct)

4 Hydroid Krasis
3 Frilled Mystic
4 Settle the Wreckage
4 Ixalan's Binding
2 Search for Azcanta // Azcanta, the Sunken Ruin
3 Wilderness Reclamation
4 Absorb
4 Growth Spiral
3 Warrant // Warden
2 Prison Realm
4 Glacial Fortress
4 Sunpetal Grove
4 Hinterland Harbor
4 Temple Garden
4 Breeding Pool
4 Hallowed Fountain
3 Teferi, Time Raveler

Sideboard - 15 cards (6 distinct)

3 Mass Manipulation
3 Dovin's Veto
3 Narset, Parter of Veils
2 Jace, Wielder of Mysteries
1 Tamiyo, Collector of Tales
3 Dovin, Hand of Control

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