Card

Single Combat

Sorcery


Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

Not even a threat to the entire Multiverse could persuade them to put aside their feud.


  War of the Spark (WAR)
#30, Rare

Illustrated by: Livia Prima
Multiverse ID: 460957

Rulings

  • 2019-05-03
    As Single Combat resolves, first the player whose turn it is chooses a creature or planeswalker they control, then each other player in turn order does the same, knowing the choices made before them. Then each unchosen creature and planeswalker is sacrificed at the same time.
  • 2019-05-03
    In a multiplayer game, if you leave the game after Single Combat resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.
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