Card

Yawgmoth's Will

Sorcery


Until end of turn, you may play cards from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.


  Vintage Masters (VMA)
#148, Mythic Rare

Illustrated by: Ron Spencer
Multiverse ID: 383158

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Banned Legacy
Not Legal Modern
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2004-10-04
    The second ability creates a replacement effect. It applies to both costs and effects.
  • 2006-10-15
    You cannot Suspend a card from your graveyard, only your hand.
  • 2004-10-04
    To "play a card" is to either cast a spell or to put a land onto the battlefield using the main phase special action.
  • 2004-10-04
    If you play a card using Yawgmoth's Will and something triggers only when "cast from your hand", that something will not trigger. Such things trigger based on where the card came from.
  • 2004-10-04
    It will exile itself since it goes to the graveyard after its effect starts.
  • 2004-10-04
    If an effect asks you to discard a card, you can't "discard" something that is in your graveyard. Those cards are not in your hand. Thus, Cycling abilities of cards in the graveyard can't be activated.
  • 2004-10-04
    If you cast a Buyback spell, then there will be two effects trying to replace where the card goes. You get to choose if the Buyback returns the card to your hand or the card gets exiled.