Card

Council's Judgment

Sorcery


Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

When its power is threatened, the council speaks with a unified voice.


  Vintage Masters (VMA)
#20, Rare

Illustrated by: Kev Walker
Multiverse ID: 382896

Rulings

  • 2014-05-29
    Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
  • 2014-05-29
    You must vote for one of the available options. You can't abstain.
  • 2014-05-29
    No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  • 2014-05-29
    Players can't do anything after they finishing voting but before the spell or ability that included the vote finishes resolving.
  • 2014-05-29
    The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
  • 2017-06-13
    If a choice has no votes, it can't have the most votes. If all choices have zero votes, the voting ability has no effect.
  • 2014-05-29
    None of the affected permanents are targeted. Players may vote for a permanent with protection from white, for example.