Card
Jumbo Imp

Summon — Imp


Flying
When you play Jumbo Imp, roll a six-sided die. Jumbo Imp comes into play with a number of +1/+1 counters on it equal to the die roll.
During your upkeep, roll a six-sided die and put on Jumbo Imp a number of +1/+1 counters equal to the die roll.
At the end of your turn, roll a six-sided die and remove from Jumbo Imp a number of +1/+1 counters equal to the die roll.


  Unglued (UGL)
#34, Uncommon

Illustrated by: Pete Venters
Multiverse ID: 9750

USD Non-foil

Card legalities

PRINTS USD EUR Tix
$0.38
$0.22 €0.13