Card

Temur Ascendancy

Enchantment


Creatures you control have haste.
Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.


  Time Spiral Remastered (TSR)
#387, Special

Illustrated by: Jaime Jones
Multiverse ID: 512353

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Pauper
Not Legal Traditional Standard
Not Legal Traditional Alchemy
Not Legal Traditional Explorer

Rulings

  • 2021-03-19
    If Temur Ascendancy leaves the battlefield, creatures you control lose haste. If they haven’t been under your control since the turn began and don’t otherwise have haste, they can’t attack this turn. If they’ve already attacked, they remain attacking creatures.
  • 2021-03-19
    Once the last ability of Temur Ascendancy has triggered, lowering the power of the creature won’t stop you from drawing a card.
  • 2021-03-19
    If a creature is entering the battlefield under your control, consider static abilities to determine whether its power is 4 or greater. Spells, activated abilities, and triggered abilities can’t be used to raise the creature’s power in time to have Temur Ascendancy’s last ability trigger or to lower it in time to stop it from triggering.
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