Card

Fulgent Distraction

Instant


Choose two target creatures. Tap those creatures, then unattach all Equipment from them.

"Channeling the white-hot power of all five suns creates a pretty good diversion." —Yavash of the Accorders


  Scars of Mirrodin (SOM)
#7, Common

Illustrated by: Nic Klein
Multiverse ID: 205488

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2011-01-01
    If one of the targeted creatures is an illegal target by the time Fulgent Distraction resolves, that creature won't become tapped and no Equipment will be unattached from it. The other creature will still be affected. If both of the targeted creatures are illegal targets by the time Fulgent Distraction resolves, the spell is countered.
  • 2011-01-01
    You must target two creatures as you cast Fulgent Distraction. If you can't (because there's just one creature on the battlefield, perhaps), you can't cast the spell.
  • 2011-01-01
    Fulgent Distraction can target tapped and/or unequipped creatures.
PRINTS USD EUR Tix
$0.19 €0.04 0.04
USD Non-foil
USD Foil
EUR Non-foil