Card

Arm with Aether

Sorcery


Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."

"Anything we can do to hurt the Phyrexian invaders is worth dying for."


  New Phyrexia (NPH)
#28, Uncommon

Illustrated by: Austin Hsu
Multiverse ID: 202641

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2011-06-01
    Only creatures you control on the battlefield when Arm with Aether resolves gain the ability. Creatures you gain control of later in the turn won't be affected.
  • 2011-06-01
    The affected creatures keep the ability even if another player gains control of them that turn. If such a creature deals damage to you, the ability will trigger, targeting a creature you control.
  • 2011-06-01
    The granted ability triggers on all damage dealt by the creature to one of your opponents, not just combat damage.
  • 2011-06-01
    In a multiplayer game, if an affected creature deals damage to two of your opponents simultaneously, the ability will trigger twice.
PRINTS USD EUR Tix
$0.24 €0.11 0.04
USD Non-foil
USD Foil
EUR Non-foil
EUR Foil