Card

Genesis Hydra

Creature — Plant Hydra


When you cast Genesis Hydra, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library.
Genesis Hydra enters the battlefield with X +1/+1 counters on it.

Designed by George Fan


  Magic 2015 Core Set (M15)
#176, Rare

Illustrated by: Peter Mohrbacher
Multiverse ID: 383255

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Rulings

  • 2014-07-18
    If "the rest" is zero cards, either because X was 0 or because X was 1 and that card was put onto the battlefield, the library is still shuffled.
  • 2014-07-18
    If there's an in the mana cost of the nonland permanent card, X is 0.
  • 2014-07-18
    If you put an Aura onto the battlefield this way, you choose what it enchants as it enters the battlefield. This doesn't target any permanent or player. For example, you could put an Aura onto the battlefield enchanting a creature with hexproof controlled by an opponent.
  • 2014-07-18
    Genesis Hydra's first ability will resolve before Genesis Hydra does. Notably, if you put an Aura card onto the battlefield this way, it can't enchant Genesis Hydra.
PRINTS USD EUR Tix
$0.58 €0.32
$0.80 €0.53 0.42
$0.82 €0.42 0.08
$0.92