Card

Death Frenzy

Sorcery


All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.

The crocodiles' putrid jaws swallow everything but the screams.


  Khans of Tarkir (KTK)
#172, Uncommon

Illustrated by: Steve Prescott
Multiverse ID: 386513

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Pauper
Not Legal Traditional Standard
Not Legal Traditional Alchemy
Not Legal Traditional Explorer

Rulings

  • 2014-09-20
    You gain 1 life for each creature that Death Frenzy causes to have a toughness of 0 or less. The delayed triggered ability is created before state-based actions cause any creatures with 0 or less toughness to die.
  • 2014-09-20
    Only creatures on the battlefield when Death Frenzy resolves will get -2/-2. However, if a creature enters the battlefield and then dies later that turn, you'll gain 1 life for it.
PRINTS USD EUR Tix
$0.20 €0.06 0.03
USD Non-foil
USD Foil
EUR Non-foil
EUR Foil