Card

Elkin Bottle

Artifact


, : Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.


  Deckmasters (DKM)
#35, Rare

Illustrated by: Quinton Hoover

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Modern
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2008-10-01
    The exiled card is played using the normal timing rules for its card type, as well as any other applicable restrictions such as "Cast [this card] only during combat." For example, you can't play the card during an opponent's turn unless it's an instant or has flash. Similarly, if the exiled card is a land, you can't play it if you've already played a land that turn. If it's a nonland card, you'll have to pay its mana cost. The only thing that's different is you're playing it from the Exile zone.
  • 2008-08-01
    If you do not play the card before your next upkeep, it remains exiled; you just lose the ability to play it.
  • 2004-10-04
    To "play a card" is to either cast a spell or to put a land onto the battlefield using the main phase special action.
  • 2004-10-04
    The card is not part of your hand in any way. You can't be forced to discard it due to a discard from hand effect, and you can't discard it to pay a cost.
  • 2004-10-04
    If the Bottle leaves the battlefield or your control, the cards remain waiting until played or until the beginning of your next upkeep. The card is in the "Exile" zone.
  • 2004-10-04
    This is not considered to be drawing a card.
USD Non-foil