Card

Simic Guildmage

Creature — Elf Wizard


( can be paid with either or .)
: Move a +1/+1 counter from target creature onto another target creature with the same controller.
: Attach target Aura attached to a permanent to another permanent with the same controller.


  Dissension (DIS)
#148, Uncommon

Illustrated by: Aleksi Briclot
Multiverse ID: 97078

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2006-05-01
    For the second ability, only the Aura is targeted. When the ability resolves, you choose a permanent to move the Aura onto. It can't be the permanent the Aura is already attached to, it must be controlled by the player who controls the permanent the Aura is attached to, and it must be able to be enchanted by the Aura. (It doesn't matter who controls the Aura or who controls Simic Guildmage.) If no such permanent exists, the Aura doesn't move.
  • 2006-05-01
    For the first ability, if the two target creatures aren't controlled by the same player when the ability resolves, the ability does nothing. The player who controls the two creatures doesn't have to be the same player who controlled them when the ability was activated, and that player doesn't have to be Simic Guildmage's controller.
  • 2006-05-01
    For the first ability, the first target creature doesn't need to have a +1/+1 counter on it. If it doesn't, the ability does nothing.
PRINTS USD EUR Tix
$0.33 €0.14 0.03
$0.15
USD Non-foil
USD Foil
EUR Non-foil
EUR Foil