Card

Ignition Team

Creature — Goblin Warrior


Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield.
, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.


  Magic: The Gathering—Conspiracy (CNS)
#34, Rare

Illustrated by: Karl Kopinski
Multiverse ID: 382287

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Modern
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2014-05-29
    Effects that modify power and/or toughness without setting them to a specific value (like the one created by Giant Growth), power and toughness changes from counters, and effects that switch a creature's power and toughness will continue to apply. This may happen if the land was already a creature when the ability resolved.
  • 2014-05-29
    Ignition Team's ability doesn't affect the land's name or any other types, subtypes, or supertypes (such as basic or legendary) the land may have. The land will also keep any abilities it had.
  • 2014-05-29
    This doesn't count as a creature entering the battlefield. The land was already on the battlefield; it only changed types.
  • 2014-05-29
    If the target land hasn't been under its controller's control continuously since the beginning of his or her most recent turn, that land won't be able to attack and its abilities can't be activated. In most cases, that means it will no longer be able to be tapped for mana that turn.
  • 2014-05-29
    Copies of the affected land won't be 4/4 red Elemental creatures. For example, if the target land is a basic Mountain, a copy of that creature would just be a basic Mountain.
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