Card

Capital Punishment

Sorcery


Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote.

"I did offer them a choice . . ." —Queen Marchesa


  Conspiracy: Take the Crown (CN2)
#40, Rare

Illustrated by: Lake Hurwitz
Multiverse ID: 416797

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Modern
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2016-08-23
    Players can't do anything between voting and finishing the resolution of the spell or ability that included the vote.
  • 2016-08-23
    No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  • 2016-08-23
    If a creature with an enters-the-battlefield council's dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won't generate an effect.
  • 2016-08-23
    You must vote for one of the available options. You can't abstain.
  • 2016-08-23
    Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
  • 2016-08-23
    The effects of each council's dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
  • 2016-08-23
    Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council's dilemma card adds to the ultimate effect.
  • 2016-08-23
    If an opponent controls fewer creatures or has fewer cards in hand than the number of appropriate votes, all those creatures are sacrificed or all those cards are discarded, as applicable.
  • 2016-08-23
    Each opponent chooses an appropriate number of creatures to sacrifice in turn order, then all of those creatures are sacrificed simultaneously. After that is complete, each opponent sets aside an appropriate number of cards to discard in turn order, then all cards are revealed and discarded simultaneously.
  • 2016-08-23
    Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.
  • 2016-08-23
    The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
  • 2016-08-23
    You must vote for one of the available options. You can’t abstain.
  • 2016-08-23
    Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.
  • 2016-08-23
    If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.
PRINTS USD EUR Tix
$2.81 €2.09
USD Non-foil
USD Foil
EUR Non-foil
Languages