Card

Fiery Justice

Sorcery


Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.

When the rebels couldn't breach the castle to kill Lalor the Obstinate, they tried a more internal approach to depose the pretender king.


  Commander 2013 Edition (C13)
#188, Rare

Illustrated by: Mathias Kollros
Multiverse ID: 376332

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2017-03-14
    If some (but not all) of the targets become illegal, the original division of damage still applies, but no damage is dealt to illegal targets. If all targets become illegal, including the target opponent for the life-gaining effect, Fiery Justice is countered. If each target for the damage-dealing effect becomes illegal while the target for the life-gaining effect remains legal, that player gains 5 life even though no damage is dealt.
  • 2017-03-14
    You choose how many targets Fiery Justice has and how the damage is divided as you cast it. Each target for its damage-dealing effect must receive at least 1 damage.
  • 2017-03-14
    The target opponent for the life-gaining effect may also be a target for the damage-dealing effect. If this happens and the damage brings that player's life total to 0 or less, the life-gaining effect will raise his or her life total above 0 again before the player would lose the game.
USD Non-foil
EUR Non-foil