Card

Stasis Snare

Enchantment


Flash (You may cast this spell any time you could cast an instant.)
When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)


  Battle for Zendikar (BFZ)
#50, Uncommon

Illustrated by: Jason Felix
Multiverse ID: 402048

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Pauper
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2015-08-25
    If a creature token is exiled, it ceases to exist. It won't be returned to the battlefield.
  • 2015-08-25
    The exiled card returns to the battlefield immediately after Stasis Snare leaves the battlefield. Nothing happens between the two events, including state-based actions.
  • 2015-08-25
    In a multiplayer game, if Stasis Snare's owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
  • 2015-08-25
    Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
  • 2015-08-25
    If Stasis Snare leaves the battlefield before its triggered ability resolves, the target creature won't be exiled.
USD Non-foil
USD Foil
EUR Non-foil