Card

High Ground

Enchantment


Each creature you control can block an additional creature each combat.

In war, as in society, position is everything.


  Tenth Edition (10E)
#20, Uncommon

Illustrated by: rk post
Multiverse ID: 132145

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2007-07-15
    High Ground's effect is cumulative. If you have a creature that can already block an additional creature, now it can block three creatures.
  • 2007-07-15
    High Ground allows you to make some complicated blocks. For example, if you're being attacked by three creatures (call them A, B, and C) and you control three creatures (X, Y, and Z), you can have X block A and B, Y block B and C, and Z block just C, among many other possible options. The defending player chooses how each blocking creature's combat damage will be divided among the creatures it's blocking.
PRINTS USD EUR Tix
$0.30 €0.16 0.03
$0.30 €0.20 0.09
$0.25
USD Non-foil
USD Foil
EUR Non-foil
EUR Foil