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Wilds of Eldraine: Enchanting Tales Limited Quiz

Answered: 0/20
Accuracy: 0
Oversold Cemetery
Average Picked At: 7.00
Total Times Picked: 3
Average Last Seen At: 4.21
Total Times Seen 15
Pro Rating: 3.0
Pro Comment: Getting four or more creatures in your graveyard isn’t a huge ask in the mid to late game, and if you can use this to draw a couple of cards, you’re going to feel fine about it. Most Black decks will be creature heavy enough and graveyard-oriented enough for this to deliver some very real value. With adventures around, this will often effectively allow you to get back instants and sorceries too!
Raid Bombardment
Average Picked At: 9.62
Total Times Picked: 13
Average Last Seen At: 6.57
Total Times Seen 162
Pro Rating: 0.0 // 2.5
Pro Comment: Another Enchantment that rewards you for having lots of small creatures – things might get interesting if you can get your hands on impact tremors and goblin bombardment along with this. Anyway, like those this probably needs a specific deck – one that makes lots of Rats seems the most appealing. But if you can do that, you can quickly damage your opponent. It’s probably an F in most decks, and a C in a deck that got there on small stuff
Rhystic Study
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 4.67
Total Times Seen 4
Pro Rating: 2.0
Pro Comment: Unlike fellow Commander all star Smothering Tithe, Rhystic Study isn’t completely unplayable, although it is still way worse in Limited than it is in Commander. If you get it late it won’t do anything. However, playing it in the early to mid-game is likely to cause some significant problems for your opponent
Unnatural Growth
Average Picked At: 5.00
Total Times Picked: 1
Average Last Seen At: 2.00
Total Times Seen 10
Pro Rating: 3.5
Pro Comment: This works during both players combat, and as long as you have some creatures it is going to drastically upgrade your board, often allowing you to swing for massive amounts of damage, or if you’re behind, suddenly your smaller creatures can tangle with theirs. It was pretty good when we saw it last time, the only real problem is costing four Green mana, which means you won’t always be able to get it going when you want it to
Intruder Alarm
Average Picked At: 9.50
Total Times Picked: 2
Average Last Seen At: 6.06
Total Times Seen 25
Pro Rating: 0.0
Pro Comment: This would be kind of interesting if this format had any creatures who can tap and make a free creature token, because obviously that lets you go infinite. There aren’t any of those, though, so mostly what you get out of this is pseudo-vigilance and a pseudo-lock down effect, but you don’t have any actual control over either. So, this isn’t really worth a card
Goblin Bombardment
Average Picked At: 4.67
Total Times Picked: 3
Average Last Seen At: 4.38
Total Times Seen 8
Pro Rating: 1.0 // 3.5
Pro Comment: A free sacrifice effect isn’t the kind of thing we see all that often today because it’s so powerful. If your deck has a ton of creature tokens – like rats – this has the potential to be pretty powerful, as turning every one of your creatures into one damage can often turn a game on its head. However, you do need to have those creatures, meaning this doesn’t do a whole lot on its own. It probably needs a build around grade, because you’re going to need both a really high creature count and a lot of creature tokens before this starts to approach something worth of making your deck
Forced Fruition
Average Picked At: 9.33
Total Times Picked: 6
Average Last Seen At: 5.86
Total Times Seen 27
Pro Rating: 0.0
Pro Comment: The idea is to make your opponent mill themselves out before they can beat you with their overwhelming card advantage. The problem with that is if you ever play this when you’re behind or at parity, you’re probably going to lose. If you play it when you’re ahead your opponent probably can’t dig themselves out of milling themselves before they stabilize, but that still means this is a pretty big dud most of the time.
Intangible Virtue
Average Picked At: 11.31
Total Times Picked: 13
Average Last Seen At: 7.09
Total Times Seen 131
Pro Rating: 0.0 // 3.0
Pro Comment: There are enough tokens in this set for this to be good in some decks. Rat tokens are probably the most plentiful, and if you’re pairing White with Black or Red, you’re likely to have some of those – in addition to Knight tokens, Bird Tokens, and Human tokens
Aggravated Assault
Average Picked At: 7.80
Total Times Picked: 5
Average Last Seen At: 6.00
Total Times Seen 21
Pro Rating: 0.0
Pro Comment: Paying a total of 8 mana for an extra combat step a good way to lose. There will be times where you can use that extra combat step to great effect, but there will be more when you have neither the time nor the mana, nor the board state to actually make this matter
Griffin Aerie
Average Picked At: 9.73
Total Times Picked: 15
Average Last Seen At: 7.06
Total Times Seen 141
Pro Rating: 0.0 // 3.0
Pro Comment: I think this has potential, at least in some decks. Food isn’t that readily available in White, but if you’re paired with Black or Green, you’re going to have food – and this basically adds “make a 2/2 flying token” to your food getting sacrificed and that’s honestly…kind of insane. There are other ways to gain life in White too of course, but that’s the one that immediately springs to mind when you see a card that has a threshold of 3 life for it to do something. It needs a build around grade, since not all White decks will trigger it enough, but I think this can make a whole lot of tokens in the right deck
Karmic Justice
Average Picked At: 13.00
Total Times Picked: 2
Average Last Seen At: 5.50
Total Times Seen 21
Pro Rating: 0.0
Pro Comment: Your opponent isn’t going to be destroying your noncreature permanents often enough for this to matter in Limited
Waste Not
Average Picked At: 8.00
Total Times Picked: 1
Average Last Seen At: 4.67
Total Times Seen 23
Pro Rating: 0.0
Pro Comment: You can’t build a dedicated discard deck in this format
Ground Seal
Average Picked At: 11.28
Total Times Picked: 18
Average Last Seen At: 8.23
Total Times Seen 178
Pro Rating: 0.0
Pro Comment: There’s not enough of a reason to hate on the graveyard in this format
Grasp of Fate
Average Picked At: 5.19
Total Times Picked: 16
Average Last Seen At: 3.88
Total Times Seen 79
Pro Rating: 3.5
Pro Comment: This is an oblivion ring variant, and like all of them it is premium removal. Hitting multiple permanent types and exiling for three is just that good. There’s a risk it gets destroyed of course, but that doesn’t make it any less impressive
Leyline of the Void
Average Picked At: 10.50
Total Times Picked: 2
Average Last Seen At: 5.14
Total Times Seen 17
Pro Rating: 0.0
Pro Comment: It isn’t worth a whole card to hate on the graveyard in this format.
Rest in Peace
Average Picked At: 12.00
Total Times Picked: 1
Average Last Seen At: 6.61
Total Times Seen 24
Pro Rating: 0.0
Pro Comment: Even though this replaces itself, there isn’t enough of a reason to hate on the graveyard in this format to ever make this matter
Dawn of Hope
Average Picked At: 4.00
Total Times Picked: 1
Average Last Seen At: 4.77
Total Times Seen 15
Pro Rating: 3.0
Pro Comment: This was pretty nice last time we saw it. Cranking out 1/1s with lifelink and being able to draw cards off of them is nice, and the addition of food in this format means that gaining life isn’t very difficult. This definitely has the potential to be quite the engine, though it can be a little slow to get going
Nature's Will
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 5.91
Total Times Seen 13
Pro Rating: 0.0
Pro Comment: This triggering often won’t do anything to your opponent or help you cast anything. If you play it on turn four there’s a decent chance it will help you double spell or something, but it’s usefulness quickly dissipates the longer the game goes
As Foretold
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 6.53
Total Times Seen 23
Pro Rating: 0.0
Pro Comment: This is another really bad Limited card. You just can’t count on lining things up right with this to ever cast free spells
Leyline of Lightning
Average Picked At: 6.00
Total Times Picked: 1
Average Last Seen At: 5.93
Total Times Seen 18
Pro Rating: 0.0
Pro Comment: This effect just isn’t worth a card, so even if you put it into play for free you’re not going to really feel good about it, in fact it will feel like you mulliganed. Having the spare mana to ping your opponent won’t happen until late, and it usually won’t be very meaningful when you have it either
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