Draft Trainer

War of the Spark Limited Quiz

Answered: 0/20
Accuracy: 0
Snarespinner
Average Picked At: 8.10
Total Times Picked: 73
Average Last Seen At: 7.75
Total Times Seen 652
Pro Rating: 1.5
Pro Comment: This blocks fliers really well for a two-drop, but it isn’t that great at anything else.
Jaya's Greeting
Average Picked At: 3.62
Total Times Picked: 133
Average Last Seen At: 3.66
Total Times Seen 334
Pro Rating: 4.0
Pro Comment: Two mana to do 3 to something at Instant speed is already premium, so adding Scry is just icing on the cake.
Bleeding Edge
Average Picked At: 2.80
Total Times Picked: 41
Average Last Seen At: 2.62
Total Times Seen 107
Pro Rating: 4.0
Pro Comment: This will frequently feel like a 3-mana 2/2 that destroys a creature when it enters the battlefield – and that’s a great card. It definitely will feel a bit less good to put counters on an Army already in play, but it is still a reasonable deal. The -2/-2 can’t kill everything of course, but it does enough for me to want to value this really highly.
Parhelion II
Average Picked At: 2.50
Total Times Picked: 8
Average Last Seen At: 2.58
Total Times Seen 28
Pro Rating: 2.0
Pro Comment: 8 mana is a ton in Limited, and the vast majority of games are over before either player has 8 mana in most formats. As a result, as cool as this card is, and as powerful as it is after it comes into play, you just won’t always be able to make that happen, and it will get stuck in your hand more frequently than it will come into play. That said, 13 damage in the air is a nightmare for your opponent, and it is kind of cool that the angels have vigilance, so you can still crew to block during your opponent’s turn if you want to. Still, 8 mana AND crew 4 means there will be times when you get this and you just can’t crew it.
Aven Eternal
Average Picked At: 4.26
Total Times Picked: 100
Average Last Seen At: 3.62
Total Times Seen 313
Pro Rating: 3.5
Pro Comment: 3-mana 2/2 flyers tend to be playable if that’s all they are. Adding Amass here is great, and will give you a great deal whether you put a counter on an Army already in play or you make a token.
Giant Growth
Average Picked At: 10.64
Total Times Picked: 56
Average Last Seen At: 8.51
Total Times Seen 720
Pro Rating: 2.0
Pro Comment: We don’t see combat tricks like this very often anymore. A single mana giving such a massive P/T boost is great, and will make a creature capable of winning almost any combat. The opportunity cost of leaving up one Green mana is really low, and the upside here is very high. It is still a combat trick, so it has some issues of being situational and easy to get blown out on.
Eternal Skylord
Average Picked At: 2.73
Total Times Picked: 37
Average Last Seen At: 2.97
Total Times Seen 83
Pro Rating: 4.0
Pro Comment: So, you pay 5 mana here to always get 5/5 worth of stats, and 2/2 of that will have flying. If you already have an Army in play, it getting flying and +2/+2 right away is great. You can play this and have it be great in a deck with 0 other ways to make Armies, too, because it is just efficient on its own. Because of all that, this is one of the better uncommons in the set.
Burning Prophet
Average Picked At: 6.76
Total Times Picked: 93
Average Last Seen At: 6.39
Total Times Seen 504
Pro Rating: 2.0
Pro Comment: I love scrying, and I always love the UR spell deck, and this does both! Don’t get me wrong, it isn’t incredible at all – but this is pretty close to Prowess, and a 2-mana 1/3 with Prowess is usually a solid, if unexciting, card.
Teferi's Time Twist
Average Picked At: 9.70
Total Times Picked: 53
Average Last Seen At: 8.09
Total Times Seen 656
Pro Rating: 1.0
Pro Comment: This can do a variety of things, but most of the time they won’t be worth doing. Because this is an Instant, if your opponent tries to take down a planeswalker, you can use the Time Twist, both saving it and setting its loyalty back to what it was when it came into play. On top of that, Teferi’s Time Twist is also good with ETB creatures, can help your creature dodge a removal spell, and so on. I still am not very interested in playing it.
Ashiok, Dream Render
Average Picked At: 3.45
Total Times Picked: 20
Average Last Seen At: 2.75
Total Times Seen 78
Pro Rating: 4.0
Pro Comment: This planeswalker can be a win condition for control decks, pretty much all on its own. If you get other ways to mill your opponents, it becomes even easier! Mill cards normally just aren’t great in Limited, but there is enough support in this set and Ashiok is powerful enough that it is a very really way to win games in this format.
Honor the God-Pharaoh
Average Picked At: 8.33
Total Times Picked: 83
Average Last Seen At: 7.44
Total Times Seen 659
Pro Rating: 2.0
Pro Comment: Tormenting Voice + Amass isn’t too bad. You get to add to the board while improving card quality, and that seems fine.
Commence the Endgame
Average Picked At: 2.18
Total Times Picked: 17
Average Last Seen At: 2.33
Total Times Seen 21
Pro Rating: 3.5
Pro Comment: At 6-mana you draw 2 and create a 2/2 token (or put two counters on an Army). Especially at Instant speed, that can really be a 3-for-1. That 3-for-1 is basically the ceiling, but it becomes increasingly likely the more cards you have in hand. It might be bit expensive, but I can’t imagine not wanting to play one of these in any Blue deck in the format.
Sorin, Vengeful Bloodlord
Average Picked At: 1.53
Total Times Picked: 15
Average Last Seen At: 1.55
Total Times Seen 23
Pro Rating: 3.5
Pro Comment: Sorin seems nice, but not great to me. The fact he gives lifelink to your stuff is obviously great, as that keyword ability often makes it impossible for your opponent to race you. It is also nice that he gives lifelink to himself, so his +2 effect actually drains the opponent too. His -X effect is the only way he really has to protect himself, so generally, he is asking for a little help to really excel, he won't dominate the game on his own.
Bioessence Hydra
Average Picked At: 1.38
Total Times Picked: 8
Average Last Seen At: 2.35
Total Times Seen 34
Pro Rating: 4.0
Pro Comment: On its own this is a 5-mana 4/4 trampler, which is okayish. I think it is safe to say that most decks will have 3+ planeswalkers in this format too, so it will frequently be larger! And it synergizes really well with Proliferate, allowing to even more impressively grow in size.
Tibalt, Rakish Instigator
Average Picked At: 3.43
Total Times Picked: 35
Average Last Seen At: 3.10
Total Times Seen 101
Pro Rating: 3.5
Pro Comment: The whole “Your opponents can’t gain life” thing is unlikely to come up in Limited very often, but the ability to make a devil the turn he comes down, and another on the next turn – assuming he’s still around, isn’t too shabby. They can effectively protect him, while also having the threat of taking down two X/1s, and anything with 2 toughness. I mean, he isn’t great by any stretch – but he seems decent.
Eternal Taskmaster
Average Picked At: 4.23
Total Times Picked: 39
Average Last Seen At: 3.94
Total Times Seen 120
Pro Rating: 3.0
Pro Comment: Two mana for a 2/3 is a nice deal, even coming into play tapped, and the fact that this guy can bring creatures back to your hand from your graveyard is really nice too, and something that gives him usefulness all game long.
Wall of Runes
Average Picked At: 11.28
Total Times Picked: 64
Average Last Seen At: 9.09
Total Times Seen 752
Pro Rating: 1.5
Pro Comment: If you’re a defensive deck, you’ll play this and it will be passable. If you’re not defensive, don’t play it.
Samut's Sprint
Average Picked At: 11.30
Total Times Picked: 64
Average Last Seen At: 9.55
Total Times Seen 803
Pro Rating: 1.5
Pro Comment: This is just red’s obligatory solid combat trick that will be nice in aggro decks. +2/+1 is enough of a boost for a creature to win a lot of combats, and the additional Haste upside doesn’t hurt. Still, it IS a combat trick and it comes with all the inherent risks that combat tricks have they are inherently situational and come with the risk of a 2-for-1 that blows you out.
Pledge of Unity
Average Picked At: 5.96
Total Times Picked: 26
Average Last Seen At: 5.12
Total Times Seen 164
Pro Rating: 3.5
Pro Comment: So, this is a nice signpost uncommon for GW, where you want to be both going wide and making +1/+1 counters, and obviously this helps on both fronts! This, plus Proliferate is pretty crazy!
Mizzium Tank
Average Picked At: 3.57
Total Times Picked: 7
Average Last Seen At: 3.32
Total Times Seen 39
Pro Rating: 1.0 // 3.0
Pro Comment: This is not going to be especially good in your typical Limited deck in the format, because a 3-mana 3/2 vehicle with trample and Crew 1 isnt’ anything to get excited about. However, if you have enough spells, this is a nice Rare payoff for you, as it makes the Tank come to life – meaning it doesn’t need to get crewed, and it gets bigger.
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