Draft Trainer

Innistrad: Crimson Vow Limited Quiz

Answered: 0/20
Accuracy: 0
Scattered Thoughts
Average Picked At: 9.34
Total Times Picked: 225
Average Last Seen At: 8.07
Total Times Seen 2013
Pro Rating: 2.0
Pro Comment: It is pretty funny to compare this card to Organ Hoarder from the last set, which was the same mana cost, but put a 3/2 body into play and only let you grab one card from the top three, but yeah, way better either way. Anyway, this might not be the best Common in the whole set like the Hoarder was, but it seems like a solid playable. Looking at 4 cards is pretty nice for the cost, and loading up the graveyard is worth doing too.
Falkenrath Celebrants
Average Picked At: 5.79
Total Times Picked: 256
Average Last Seen At: 5.45
Total Times Seen 1310
Pro Rating: 2.5
Pro Comment: This is a decent 5-drop. A 5-mana 4/4 with Menace is A 2.0 at best, but the two blood tokens it gives you can fuel some stuff or improve your hand.
Kessig Flamebreather
Average Picked At: 8.55
Total Times Picked: 233
Average Last Seen At: 7.50
Total Times Seen 1839
Pro Rating: 2.0
Pro Comment: Every time we’ve seen a noncreature spell payoff that pings the opponent, it has ended up being better than it looks. It will tend to do enough incidental damage throughout the game that it ends up being a pretty nice payoff.
Sorin the Mirthless
Pro Rating: 5.0
Pro Comment: This is a bomb Planeswalker. Generally, for a walker to get there, they need to have two of the following three things: a way to protect themselves, a way to draw cards, or a way to kill stuff, and Sorin can do the first two of those, and he does it quite effectively. The ⅔ Lifelink Vampires are very real bodies, and the fact he starts at 4 loyalty means it will be challenging for your opponent to quickly take him down, regardless of which ability you use first. If you play this on turn 4, there’s almost no way your opponent will win the game, and even in the mid-to-late game, he has a game altering effect, since drawing extra cards or making extra bodies can carry some real weight.
Cloaked Cadet
Average Picked At: 6.34
Total Times Picked: 85
Average Last Seen At: 5.24
Total Times Seen 520
Pro Rating: 3.5
Pro Comment: This looks really strong. It has a pretty bad starting rate, but the stats it has work really well with training, because it will likely get a counter and likely become a ⅗ when you attack with it, netting you a card. Because it then has 5 toughness, it is going to be hard to take down in combat, and even if they do, you’re probably getting a 2-for-1. And that’s without taking into account having other ways to put counters on stuff.
Selhoff Entomber
Average Picked At: 11.30
Total Times Picked: 165
Average Last Seen At: 9.54
Total Times Seen 2353
Pro Rating: 1.5
Pro Comment: Forcing you to discard a specific card type really devalues the effectiveness of a rummage or loot effect. The idea here is to discard something you want in the graveyard, like if it has disturb, but a lot of the time you’d rather just cast both halves of the card.
Hookhand Mariner // Riphook Raider
Average Picked At: 6.06
Total Times Picked: 263
Average Last Seen At: 5.54
Total Times Seen 1324
Pro Rating: 3.0
Pro Comment: This is a nice Common werewolf, something they could have used in the last set! A 4-mana 4/4 is pretty close to a C, and when this transforms it is hard to block.
Grolnok, the Omnivore
Pro Rating: 4.5
Pro Comment: This card is really cool, and also seems amazing! All on its own, a single attack can give you a ton of value. It does need to stay alive for you to get value out of the cards, but the good news is that there are other ways to mill yourself in UG, and turning every permanent you mill into a card effectively in your hand is just absurd. It might take a little bit of work to really get it going, but this is an insane value engine, and that makes it a bomb.
Rural Recruit
Average Picked At: 9.89
Total Times Picked: 247
Average Last Seen At: 8.76
Total Times Seen 2237
Pro Rating: 3.0
Pro Comment: This is a pretty good Common. 4/2 worth of stats spread across two bodies isn’t too bad for 4 mana, and it comes with the means to train itself right away. This turning into a 2/2 isn’t exactly amazing, but it will definitely make your attacks on the turn after you play it feel pretty good.
Foreboding Statue // Foresaken Thresher
Average Picked At: 3.43
Total Times Picked: 123
Average Last Seen At: 3.14
Total Times Seen 319
Pro Rating: 3.5
Pro Comment: This is basically a way better version of Mystic Skull from the last set. Both are cards that fix your mana and then turn into creatures, but the Statue is way, way better on the front! For one thing its a creature, and for another it doesn’t just filter your mana -- it actually ramps you too. Then, once it transforms, it becomes a pretty imposing creature that still fixes your mana. This looks like a nice card that all but the most aggressive of decks would play and take fairly highly.
Mulch
Average Picked At: 12.30
Total Times Picked: 201
Average Last Seen At: 10.27
Total Times Seen 2708
Pro Rating: 1.0 // 2.5
Pro Comment: This is a reprint, and one that stands a good chance at impacting constructed! In Limited, it is probably only worth it in a deck that is interesting in loading the graveyard, which mostly seems to be UG this time around. It does give you a good shot at hitting a land drop or two, which is fine. Still, I think most decks won’t play this apart from UG.
Heron of Hope
Average Picked At: 6.68
Total Times Picked: 243
Average Last Seen At: 5.94
Total Times Seen 1418
Pro Rating: 2.5
Pro Comment: This doesn’t have the best base stats, but it is a nice little life gain enhancer, and the fact it can gain life gain itself means it does stuff even if its your only life gain card -- and generally, it won’t be.
Kessig Wolfrider
Average Picked At: 3.19
Total Times Picked: 31
Average Last Seen At: 2.62
Total Times Seen 85
Pro Rating: 3.0
Pro Comment: This Wolf version of Grim Lavamancer looks quite good. A one mana ½ can chip in for some unblockable damage early, and then in the late game this gives you a pretty great thing to spend mana on, as 3/2 Wolves can quickly overwhelm most board states. While Red doesn’t have a ton of self mill going on, there’s enough rummaging with Blood that I think getting this set up to give you that 3/2 in the mid-to-the late game isn’t too crazy, though you probably shouldn’t really expect to generate more than 2 or 3, even in ideal situations – but 2 or 3 is plenty.
Oakshade Stalker // Moonlit Ambusher
Average Picked At: 5.55
Total Times Picked: 62
Average Last Seen At: 4.29
Total Times Seen 421
Pro Rating: 3.0
Pro Comment: So, if its day time, this is either a 3-mana 3/3 or a 5-mana 3/3 with Flash. If its night time, things get more interesting, because you still can choose to spend the extra mana for Flash, but the creature will come down as a 6/3, so it becomes a 5-mana 6/3 with Flash. That’s a creature that will take down most things it blocks, which is nice.
Jacob Hauken, Inspector // Hauken's Insight
Average Picked At: 1.68
Total Times Picked: 19
Average Last Seen At: 1.70
Total Times Seen 27
Pro Rating: 4.0
Pro Comment: So, even if you never transform this, it is pretty nice, since it lets you loot for free every turn. And that’s what he’ll be doing early. If he transforms late, he’s going to start firing off spells for free, and that’s going to feel pretty absurd. Even if you play it later and transform it before he exiles many things, the other side of the card exiles things too, so you’re going to have a lot of action. He’s a bit too slow to be a bomb but looks great.
Heron-Blessed Geist
Average Picked At: 8.09
Total Times Picked: 209
Average Last Seen At: 7.13
Total Times Seen 1849
Pro Rating: 2.5
Pro Comment: A 5-mana 3/3 Flyer isn’t very good, but the fact it can make 1/1 flyers from the graveyard is big, and will often feel like you’re getting a 2-for-1. You do need to have an Enchantment in play to use that ability, which is a little annoying, but seems doable enough.
Cemetery Gatekeeper
Pro Rating: 3.5
Pro Comment: A two mana 2/1 First Strike always makes the cut, so the graveyard hate upside combined with the ability to do additional damage is pretty nice. Note that the effect here is symmetrical, so you’ll potentially hurt yourself too, but if you’re the beat down, your opponent losing the life will be the much bigger cost. I think it is probably the weakest of the cycle in Limited, but still pretty good.
Innocent Traveler // Malicious Invader
Pro Rating: 3.0
Pro Comment: You start out with a creature that is terrible on the vanilla test, but it can transform into a creature that does quite well on the vanilla test. The only way it won’t transform is if your opponent is willing to give up creatures, and that’s a pretty real cost. Sure, the first couple of times they may have some expendable stuff, but it will ultimately become a pretty real problem. Now, the downside is that your opponent may be able to hold off it off long enough so that a 3/3 Flyer isn’t a big deal or something, but the fact is that it still whittled away the opponent’s board a bit, and that’s not bad value to have on your 4-mana 3/3 Flyer. It is definitely kind of rough the turn you play it, since it’s such a terrible blocker, but by your upkeep I think you’ll be reasonably happy with its performance.
Apprentice Sharpshooter
Average Picked At: 7.86
Total Times Picked: 222
Average Last Seen At: 7.15
Total Times Seen 1845
Pro Rating: 2.0
Pro Comment: This seems decent. 3-mana 1/4s with Reach are always kind of alright, and this one’s Training upside is pretty real! If you end up playing this on turn three, you’ll often find that it isn’t that important you have a blocker, but attacking with a ¼ just isn’t worth it either, but now if you attack with almost anything else, it will become a ⅖, which is definitely more formidable.
Honored Heirloom
Average Picked At: 9.75
Total Times Picked: 217
Average Last Seen At: 8.42
Total Times Seen 2147
Pro Rating: 1.5
Pro Comment: 3 mana mana rocks are very rarely good in Limited, even if they add mana of any color. This one luckily comes with some additional value, as exiling stuff from graveyards does legitimately matter in this format. Still, you probably don’t play this unless you’re splashing a third color, as it is still very low impact.
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