Draft Trainer

Theros Beyond Death Limited Quiz

Answered: 0/20
Accuracy: 0
Allure of the Unknown
Average Picked At: 7.50
Total Times Picked: 10
Average Last Seen At: 5.61
Total Times Seen 56
Pro Rating: 1.0
Pro Comment: 5 mana to draw 5 is obviously insane -- but the downside here is pretty real. Letting your opponent cast whatever the best card among the six you reveal -- and letting them cast it for free – can be brutal. I think this will work out well for you more often than it won’t, but the significant times where it just loses you the game makes me unwilling to run it most of the time.
Rise to Glory
Average Picked At: 5.68
Total Times Picked: 19
Average Last Seen At: 5.30
Total Times Seen 115
Pro Rating: 3.5
Pro Comment: So, this can get pretty silly when you can get a graveyard to have both an Aura and a creature, and that isn’t that hard to do in this format. You will pretty much always get more than 5 mana worth of value when you do it, and it gets especially silly with Constellation and bombs. This can help you get back ahead from behind, which is awesome! The trade off is that it can be pretty terrible early, though.
Setessan Champion
Average Picked At: 1.31
Total Times Picked: 13
Average Last Seen At: 1.29
Total Times Seen 14
Pro Rating: 4.5
Pro Comment: This is an incredibly powerful Constellation effect. Even if it just did one of the two things it does you would always play it – but getting a counter AND a card is amazing. Enchantments are everywhere in this set too, so setting that up isn’t exactly hard to do. He does start out a bit vulnerable, but as long as you trigger Constellation once with him you’re going to come out ahead, and anything more than that probably wins you the game.
Archon of Sun's Grace
Average Picked At: 1.45
Total Times Picked: 11
Average Last Seen At: 1.42
Total Times Seen 12
Pro Rating: 5.0
Pro Comment: A 4-mana ¾ with flying and Lifelink is already a good. That’s just a lot of value for 4 mana. Those two key words together are quite powerful, because Flying makes the creature hard to block, and lifelink makes it pretty impossible for your opponent to race you, since if this is hitting your opponent, you are creating a 6-point gap between your life total and your opponent’s. Even if it can’t attack, a sizable flying blocker that gains you life is great! But then, of course, it comes with an Absurd Constellation ability – making you a 2/2 every time you play an Enchantment, and oh – by the way, those tokens will have lifelink because the Archon is also a Pegasus lord of course! This set is loaded up with Enchantments, so it isn’t even really necessary to go out of your way to build around this. It is a pretty incredible bomb.
Elite Instructor
Average Picked At: 11.09
Total Times Picked: 35
Average Last Seen At: 9.38
Total Times Seen 463
Pro Rating: 1.5
Pro Comment: This has bad stats but a decent ETB ability. Looting does mean that it does something kind of relevant all game long, although it isn’t the most impressive thing.
Flicker of Fate
Average Picked At: 9.87
Total Times Picked: 38
Average Last Seen At: 8.78
Total Times Seen 426
Pro Rating: 1.0
Pro Comment: Like most similar cards we see, Flicker of Fate is highly situational, and only really worth running in a very narrow number of decks – like those with tons of ETB triggers.
Hero of the Winds
Average Picked At: 8.25
Total Times Picked: 12
Average Last Seen At: 5.51
Total Times Seen 111
Pro Rating: 2.0
Pro Comment: So, a 4-mana ¼ with flying is not a playable card most of the time, but this comes with significant upside -- however, for that upside to really be obtained, you need two things: a deck that can go wide, and a deck with lots of cards that target your creatures -- this, of course, includes Auras. And while those things will happen in enough White decks, I don’t think the set up or the payoff here is so good that you take it all that early.
Stampede Rider
Average Picked At: 9.94
Total Times Picked: 52
Average Last Seen At: 8.81
Total Times Seen 437
Pro Rating: 3.0
Pro Comment: This is a great Common payoff for the 4-power deck, as it often will be a ¾, and in a set with lots of Auras, trample is pretty nice! Note by the way that it counts itself when looking for 4 power, so if you have suited him up with an Aura that allows him to have 4-power, it will still get the boost.
Heliod's Intervention
Average Picked At: 2.12
Total Times Picked: 8
Average Last Seen At: 2.47
Total Times Seen 15
Pro Rating: 4.0
Pro Comment: This set has so many Enchantments that Heliod’s Intervention is actually a really good card, and not sideboard material. Getting a 2-for-1 with this is way easier than you might think, and sometimes you can do better than that!
Return to Nature
Average Picked At: 8.38
Total Times Picked: 60
Average Last Seen At: 7.56
Total Times Seen 337
Pro Rating: 2.5
Pro Comment: You can main deck this pretty easily in this format – there are Enchantments everywhere, and sometimes exiling an Escape creature is worth it.
Triumphant Surge
Average Picked At: 8.73
Total Times Picked: 41
Average Last Seen At: 7.43
Total Times Seen 329
Pro Rating: 1.5
Pro Comment: This kind of “Kill a big thing” removal spell is always fine, but generally not more than that.
Enigmatic Incarnation
Average Picked At: 6.80
Total Times Picked: 5
Average Last Seen At: 4.57
Total Times Seen 33
Pro Rating: 0.0
Pro Comment: This is too situational and difficult to build around to be worth it in Limited.
Medomai's Prophecy
Average Picked At: 4.42
Total Times Picked: 12
Average Last Seen At: 3.53
Total Times Seen 57
Pro Rating: 2.5
Pro Comment: This gives you a bunch of small effects, but taken together they make for a reasonable card. The one thing that bothers me about is that sometimes you just can’t cast what you named with Chapter II, because the state of the game demands you do something else, but I think you draw 2 off of it often enough that it turns out to be a solid card.
Pharika's Libation
Average Picked At: 8.75
Total Times Picked: 53
Average Last Seen At: 7.84
Total Times Seen 375
Pro Rating: 2.0
Pro Comment: Because you can choose what this Edict hits, you can often choose an option that takes out a pretty good permanent. It still has the downside of all Edicts – the bigger the board, the worse it gets.
Transcendent Envoy
Average Picked At: 6.35
Total Times Picked: 43
Average Last Seen At: 5.98
Total Times Seen 289
Pro Rating: 2.5
Pro Comment: There are lots of playable Auras in this set, and the Envoy makes them cheaper, and also happens to be a really good place to stick those Auras thanks to Flying.
Thassa, Deep-Dwelling
Average Picked At: 1.40
Total Times Picked: 5
Average Last Seen At: 1.25
Total Times Seen 8
Pro Rating: 4.0
Pro Comment: Her ability to blink creatures every turn isn’t bad -- it can allow you to abuse ETB abilities, and also gives one of your creatures pseudo-vigilance every turn. It also means that she will usually have some impact on the board right away, even if only effectively untapping a creature. Additionally, every color has Enchantment-based removal spells at lower rarities, and Thassa can make those fall off of your creatures. On top of that, if you have a ton of mana lying around, she can tap stuff -- which is a powerful effect -- but it does ask for a lot of mana, though it is a nice mana sink. Then, of course, if your devotion is high enough she becomes a huge, indestructible creature. So, where does that leave us? Well, she needs to be built around a little, and her activated ability is not exactly priced to move, and I think both of those things keep her from being a straight up bomb – but she has the real potential to be a value engine.
The Akroan War
Average Picked At: 2.86
Total Times Picked: 14
Average Last Seen At: 2.61
Total Times Seen 19
Pro Rating: 4.5
Pro Comment: 4 mana to steal a creature is great, but keep in mind that unlike most Red effects like this, it doesn’t give the creature you steal haste. The upside though is you get to steal it for more than one turn -- you will have it for two turns instead! But this card does a whole lot more than that! It might take a little bit, but between stealing their creature, then forcing their creatures to attack you, and the final chapter of the Saga, you’re going to be killing stuff most of the time when you play this. Overall, I think this seems pretty powerful -- Chapter I you get a blocker out of the way who you can attack with next turn, Chapter II you can force your opponent into bad attacks, and Chapter III, most of your opponent’s creatures die. And you obviously get to avoid having your own creatures damage themselves, since your creatures don’t have to attack. Though, I would recommend attacking the turn before Chapter III with the creature you stole, so your opponent won’t get it back. Sometimes this won’t line up right, and that’s frustrating, but most of the time it works in your favor.
Polukranos, Unchained
Average Picked At: 1.67
Total Times Picked: 9
Average Last Seen At: 1.67
Total Times Seen 9
Pro Rating: 5.0
Pro Comment: Well, Polukranos is Back, and he is undead and super powerful. A 4-mana 6/6 is already greatand while Poukranos does have an ability that is mostly a downside -- preventing damage and removing that many +1/+1 counters -- he comes with enough additional upside that you shouldn’t really care. His ability to fight anything means he can kill multiple creatures if he can stay in play, and he can Escape later in the game, and come back as a 12/12, which will allow him to fight a lot more things!
Mirror Shield
Average Picked At: 9.75
Total Times Picked: 16
Average Last Seen At: 7.24
Total Times Seen 127
Pro Rating: 0.5
Pro Comment: People tend to really overrate equipment that grants Hexproof and doesn’t do much else. The main problem is that you already need your creature to be good for Mirror Shield to matter, and the best equipment helps make any creature good. As it is, Mirror Shield just isn’t worth it. You probably only run this if you have Dalakos.
Skola Grovedancer
Average Picked At: 9.00
Total Times Picked: 41
Average Last Seen At: 7.43
Total Times Seen 334
Pro Rating: 2.0
Pro Comment: This is a decent enough two-drop. None of its text is especially impressive, but at least it has a man sink ability that can help fuel your Escape.
Name Answer You

Enter The Battlefield Prepared

With the MTGA Assistant deck tracker MTGA Assistant