Pro Rating: 2.5 Pro Comment: This is a decent creature for a few reasons. First, if you’re in Rakdos, it is a good spectacle enabler. Second, if you’re in Gruul, it’s a nice play to put +1/+1 counters because it is usually unblockable. It is a nice enabler/payoff for each of those decks.
Pro Rating: 1.5 Pro Comment: This kind of trick is almost never worth it. That’s even true in a set with some +1/+1 counter stuff going on. The stats boost isn’t enough, even if it is permanent.
Pro Rating: 3.5 Pro Comment: So, when you kill something with this, it doesn’t feel very efficient, since you have to pay two Red in addition to X. However, the fact it can target anything – including players, does make it a pretty nice card. Especially because if you have a card in your hand with the right mana value, you can cast it from your hand! Now, that second part sounds really exciting, but most of the time by the time you want to be casting this, you aren’t going to be getting that much value out of that effect. Still, it is upside on a card that is already pretty reasonable, and it is nice that you can use this early to kill an X/2 and play a 2-drop.
Pro Rating: 0.0 Pro Comment: This is an EDH staple of course, but its terrible in Limited. You don’t end up having enough stuff to use the treasure on, and its an Enchantment that doesn’t do anything at first.
Pro Rating: 4.0 Pro Comment: Menace and death touch pair really well together, and in a lot of ways just makes Pestilent Spirit unblockable, as your opponent doesn’t really want you to kill two of their creatures a lot of the time. They may eventually end up with some tokens and stuff like that, but it will take awhile. Giving your spells death touch is sweet too, though it mostly only comes up in Red-Black.
Pro Rating: 2.0 Pro Comment: You’ll play this in decks that can really take advantage of +1/+1 counter synergy, but it isn’t that great in other decks, where its just inefficient – both before and after adapting.
Pro Rating: 2.0 Pro Comment: If you don’t have any good ways to block flyers – this can certainly do it, though it isn’t exactly efficient.
Pro Rating: 2.5 Pro Comment: These are pretty important in this format. As usual fixing is always nice, but this format also has a ton of excellent gate payoffs. Its kind of funny, but in this Limited format, the Gates are actually a little better than Shocklands, since the payoffs you can get for playing Gates are so good.
Pro Rating: 2.0 Pro Comment: This is an alright 3-drop. The stats are pretty mediocre, but the 2 life helps off-set that a little bit.
Pro Rating: 1.5 Pro Comment: This thing demands a ton of mana to be relevant, and it isn’t usually going to be worth it. It can pump itself, but on most boards it just isn’t able to attack.
Pro Rating: 2.0 Pro Comment: This often just ends up trading for something and gaining you some life, which is fine, but not exactly exciting either.
Pro Rating: 1.5 Pro Comment: This trick is always fine. It allows a creature to win combat, but like all tricks it is a bit too situational.
Pro Rating: 2.5 Pro Comment: This lets any creature trade with anything, while drawing you a card, so you don’t 2-for-1 yourself in the end. Of course, you’re still only 1-for-1ing, and using a kind of risky card. If your opponent destroys the creature you target it can be especially devastating.
Pro Rating: 2.5 Pro Comment: This little creature can be a real menace for your opponent to deal with. It doesn’t pump itself efficiently, but in the late game it is a pretty nice attacker that your opponent will really hate blocking, and obviously it is hard to block early too – though it doesn’t exactly hit hard.
Pro Rating: 2.0 Pro Comment: The ETB ability doesn’t always do something here, but its still a 3-mana 3/3 with upside, and the times where the ability does cause your opponent to have problems are pretty nice. 10 – Haazda Officer – 2.0 This adds a reasonable body to the board while buffing a creature, theoretically allowing you to attack more effectively the turn it comes down. That said, +1/+1 isn’t always enough to make that happen.
Pro Rating: 3.5 Pro Comment: This thing is incredible if you’re an aggro deck. As always, making something unable to block is a big deal, and can often really open the floodgates on your opponent. Because of Riot, the Shaman can swing right away, and really alter the race. If she can’t attack your opponent does get a window to kill her, but making her a 2/2 and swinging on the next turn still feels pretty good.
Pro Rating: 2.5 Pro Comment: A 5-mana 3/3 Flyer isn’t great, but this does buff your other flyers, and that does enough to make this a pretty reasonable playable in most Blue decks.
Pro Rating: 2.0 Pro Comment: This has decent stats, and the ability to gain vigilance actually comes up in the later part of games.
Pro Rating: 2.5 Pro Comment: These are pretty important in this format. As usual fixing is always nice, but this format also has a ton of excellent gate payoffs. Its kind of funny, but in this Limited format, the Gates are actually a little better than Shocklands, since the payoffs you can get for playing Gates are so good.
Pro Rating: 5.0 Pro Comment: Once Flash creatures get this big, flashing them in and killing something becomes much easier. Add the rest of the text on this thing and it clearly becomes a straight-up bomb, something it was already pretty close to being with key words and stats alone! The fact that she can make it so you don’t die for a turn will come up from time to time. There will be times where you flash this in to save you and maybe trade, and then put your life back up to 10 on your turn. That’s not the ideal scenario for her, certainly, you’d rather she stay in play – but she can do some good work in a variety of situations, and help you come back from the brink of losing.