Draft Trainer

Rivals of Ixalan Limited Quiz

Answered: 0/20
Accuracy: 0
Protean Raider
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 5.00
Total Times Seen 1
Pro Rating: 3.0
Pro Comment: Clones are pretty nice in Limited, since they will always be whatever the best creature on the table is. This Clone demands Raid to do its thing, and that’s a real requirement, but its still a pretty nice card overall.
Dire Fleet Poisoner
Average Picked At: 2.00
Total Times Picked: 1
Average Last Seen At: 2.50
Total Times Seen 2
Pro Rating: 4.0
Pro Comment: This is really good. A two mana 2/2 with deathtouch and Flash is a nice starting point, as it gives you a creature that can show up out of nowhere and trade with anything. You get the most value here by flashing it in and buffing another Pirate. Especially if your opponent was blocking that pirate in the first place. Basically, you have a great 2/2 with a nice trick stapled to it, and you get it all for two mana.
Tilonalli's Summoner
Average Picked At: 1.00
Total Times Picked: 2
Average Last Seen At: 1.67
Total Times Seen 3
Pro Rating: 3.5
Pro Comment: If you get to untap with this, it does some very real work. It will be pretty hard for you not to get the City’s Blessing as a result of the Elemental tokens this makes for you, and that means they’re going to be sticking around. The Summoner is probably going to die when it attacks of course, but all the extra bodies it gives you makes up for that.
Gleaming Barrier
Average Picked At: 10.00
Total Times Picked: 4
Average Last Seen At: 8.57
Total Times Seen 71
Pro Rating: 1.5
Pro Comment: If you’re a really defensive deck looking to ramp, this does those things, but there are a surprising number of early creatures it just can’t block, and that’s a problem.
Forerunner of the Heralds
Average Picked At: 6.00
Total Times Picked: 1
Average Last Seen At: 3.00
Total Times Seen 10
Pro Rating: 3.5
Pro Comment: This is the best card in this cycle for Limited. It helps that the Merfolk deck is probably also the strongest one in the format – but the Merfolk payoff here is really good, as +1/+1 any time you have one enter the battlefield is a big deal, especially when you are putting more than one in play at a time, which a few cards int his format are capable of doing. Tutoring up one of your more potent Merfolk payoffs is not shabby either.
Merfolk Mistbinder
Average Picked At: 3.50
Total Times Picked: 8
Average Last Seen At: 3.75
Total Times Seen 9
Pro Rating: 4.0
Pro Comment: A merfolk lord is just what you want in UG, and this will end up buffing most of the creatures in your deck, so that’s great. Also helps that there are several merfolk that produce more than one body.
Siren Reaver
Average Picked At: 5.00
Total Times Picked: 2
Average Last Seen At: 3.57
Total Times Seen 10
Pro Rating: 3.0
Pro Comment: This has decent evasive stats without Raid, and if you do manage to Raid you end up with a great deal.
Shatter
Average Picked At: 12.00
Total Times Picked: 5
Average Last Seen At: 10.75
Total Times Seen 108
Pro Rating: 0.5
Pro Comment: Not enough Artifacts in this set to main deck this.
Zacama, Primal Calamity
Pro Rating: 1.0 // 5.0
Pro Comment: In most decks in this format, you’re just never going to cast Zacama. However, there are enough tools around that you sometimes end up in a deck that can actually make that happen. Obviously, if you cast Zacama, it is going to be hard for you to lose, since he comes down and untaps your lands, at which point you can probably lightning bolt three creatures – and your opponent doesn’t come back from that. It is pretty much a build around though – you’ll need to get your hands on all the ramp and fixing you can, or Zacama is a pretty big liability.
Riverwise Augur
Average Picked At: 12.00
Total Times Picked: 1
Average Last Seen At: 6.12
Total Times Seen 12
Pro Rating: 3.0
Pro Comment: So, you get a 4-mana 2/2 here that Brainstorms. That’s not bad, as the card selection is great, and you’ll be getting a 2-for-1 a lot of the time. It is a little worse than it looks, since this format is a fairly aggressive one, and having a creature with this bad of stats on turn 4 is a bit of a liability, but it still gives you some pretty nice value.
Kumena's Awakening
Average Picked At: 2.00
Total Times Picked: 1
Average Last Seen At: 2.00
Total Times Seen 4
Pro Rating: 3.5
Pro Comment: If you have the City’s Blessing going this is excellent. If you don’t, it is mediocre, as allowing your opponent the opportunity to draw extra cards isn’t great. Still, getting the Blessing going is quite doable, and by the time you usually play something like this, you’re pretty likely to have it.
Woodland Stream
Average Picked At: 11.00
Total Times Picked: 1
Average Last Seen At: 6.62
Total Times Seen 26
Pro Rating: 2.5
Pro Comment: These provide you with good fixing. If they are in your two colors or they help you splash, you are pretty interested in them.
Tilonalli's Crown
Average Picked At: 9.80
Total Times Picked: 5
Average Last Seen At: 8.43
Total Times Seen 74
Pro Rating: 1.0
Pro Comment: You’re only going to end up playing this if you have a ton of creatures with Enrage. Otherwise, its pretty much unplayable. +3/+0 and Trample is a nice boost, but it isn’t the kind that allows your creature to survive combat any better than it already could.
Relentless Raptor
Average Picked At: 7.00
Total Times Picked: 3
Average Last Seen At: 4.62
Total Times Seen 17
Pro Rating: 3.0
Pro Comment: This obviously has some incredible stats as a two mana 3/3 with Vigilance. The requirement to attack or block every combat does mean its usually going to die in a hurry, though.
Admiral's Order
Average Picked At: 7.00
Total Times Picked: 2
Average Last Seen At: 6.20
Total Times Seen 8
Pro Rating: 1.5
Pro Comment: This is mostly just Cancel. Sure, the Raid can discount it for you, but you want to cast counterspells during your opponent’s turn more often than not, and this is just Cancel during their turn – and that’s a card that is always mediocre.
World Shaper
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 2.50
Total Times Seen 5
Pro Rating: 1.5
Pro Comment: This has an ability that doesn’t do a whole lot in this format, so most of the time it just feels like it’s a Hill Giant, and that’s not usually where you want to be. There isn’t enough of a reason to mill yourself. It does help you ramp in a roundabout way, which is sometimes useful though, and being a Merfolk helps it avoid being terrible.
Arch of Orazca
Average Picked At: 6.00
Total Times Picked: 1
Average Last Seen At: 3.50
Total Times Seen 3
Pro Rating: 3.0
Pro Comment: This has massive upside once you get the blessing going. Sure, it costs 5 to draw that card, but having one of your lands actually produce cards for you is a pretty big deal, and a great thing to have around in the late game.
Frilled Deathspitter
Average Picked At: 7.38
Total Times Picked: 8
Average Last Seen At: 7.26
Total Times Seen 61
Pro Rating: 2.5
Pro Comment: This is a decent aggressive creature. It tends to damage your opponent no matter what they do, and that’s always nice in an aggro deck.
Dark Inquiry
Average Picked At: 12.91
Total Times Picked: 11
Average Last Seen At: 11.50
Total Times Seen 108
Pro Rating: 0.5
Pro Comment: Coercion is very rarely a playable Limited card, and it really isn’t one here. 3 mana to get a 1-for-1, while you don’t add to the board at all, just isn’t worth it. You can side it in in some more unique match ups.
Cleansing Ray
Average Picked At: 10.50
Total Times Picked: 4
Average Last Seen At: 10.89
Total Times Seen 91
Pro Rating: 0.5
Pro Comment: This is mostly sideboard material to bring in against decks with some decent number of vampires and enchantments.
Name Answer You

Enter The Battlefield Prepared

With the MTGA Assistant deck tracker MTGA Assistant