Draft Trainer

The List Limited Quiz

Answered: 0/20
Accuracy: 0
Rest in Peace
Pro Rating: 1,5
Pro Comment: Giving this up to draw three is kind of appealing, but having to hit your opponent first is a pretty real hurdle. It is an artifact, and that matters in Blue – and it’s also kind of funny to imagine putting this on a Disguise creature and making your opponent block it before you turn it face up and crush their blocker, but this card has some serious problems.
Springjack Shepherd
Pro Rating: 0
Pro Comment: This counterspell is too narrow.
Aven Riftwatcher
Pro Rating: 1,5
Pro Comment: You’re going to use this on yourself more than your opponent, especially if you’re collecting evidence – which is likely in Blue/Black. It does hurt your mana base a bit, and the utility it offers isn’t amazing, so you probably need a pretty good mana base and a lot of graveyard stuff to really want to use this.
Emrakul, the Aeons Torn
Pro Rating: 1
Pro Comment: There are Vampires in this set, but not really enough for this to be worthwhile when it has such an underwhelming statline. Even in a Vampire-heavy set this didn’t perform that well.
Angel's Grace
Pro Rating: 3
Pro Comment: The Consign card is always a passable Limited card, and then once this is in the yard you can get a couple of cards out of your opponent’s hand. Also, this has a high mana value for Collect Evidence cards.
Regal Caracal
Pro Rating: 0
Pro Comment: This won’t make enough treasure to be worth a card or the mana, people just don’t double spell enough in Limited.
Council's Judgment
Pro Rating: 1,5
Pro Comment: There aren’t enough Goblins in this sit for the Warchief to be worth it. It is a three mana 2/2 with Haste on its own, but that’s pretty bad.
Calming Licid
Pro Rating: 0
Pro Comment: This format has some nice nonbasics, but not so many that you really need to be running Ghost Quarter.
Trokin High Guard
Pro Rating: 2
Pro Comment: This has Basic Land cycling so it gives you some nice fixing, and it helps set up Collect Evidence, so it’s hard for this to be bad. In the extreme late game it can be a finisher too.
Gideon, Ally of Zendikar
Pro Rating: 2,5
Pro Comment: So, they want you to give up a Clue to make three 1/1 Goblins, and that doesn’t seem bad, especially because the Blue-Red deck has plenty of sacrifice stuff going on.
Bishop of the Bloodstained
Pro Rating: 1
Pro Comment: There are Vampires in this set, but not really enough for this to be worthwhile when it has such an underwhelming statline. Even in a Vampire-heavy set this didn’t perform that well.
History of Benalia
Pro Rating: 2,5
Pro Comment: On a lot of board states, this can get rid of a Clue for it never to be seen again, and it will sometimes be able to hit powerful permanents.
Lashweed Lurker
Pro Rating: 2,5
Pro Comment: This is cheap enough to be a pretty nice removal spell. Sure, you’ve gotta keep paying one, and your opponent does get windows where they’ll be able to use tap abilities and stuff like that, but this still gets something out of the way efficiently enough to be pretty nice.
Hundred-Handed One
Pro Rating: 2,5
Pro Comment: The idea here is to give up your Clues to ping stuff, and that’s nice and all, but a 5-mana 4/4 body is pretty miserable these days.
Entreat the Angels
Pro Rating: 3
Pro Comment: I always love this guy when we see it. When you cycle it, it’s basically a three mana draw 2 that gets you any basic land you want, and then later in the game you can play it as a big, albeit inefficient creature. It also works really well with Collect Evidence, as it puts itself in the graveyard early, making it easier for you to Collect Evidence 6 in the early stages of the game.
Belfry Spirit
Pro Rating: 4
Pro Comment: A 6-mana 5/5 that will virtually always give you a 2-for-1, and usually impact the board with whatever it Cascades into, whether it’s removal or another creature.
Reveillark
Pro Rating: 3
Pro Comment: This is a great Graveyard enabler, and if you milled something you really want in your hand it can get it back for you, while also sporting some passable stats.
Thought-Knot Seer
Pro Rating: 1,5
Pro Comment: Giving up a creature on the board for one in your hand is rarely worth it in Limited, though it gets a little more interesting with creature tokens
Eldrazi Displacer
Pro Rating: 1
Pro Comment: You need lots of high toughness creatures, especially because this will even make your creatures with lower toughness than power do damage equal to their toughness, and that’s rough. It wasn’t particularly easy to make it work back in Ravnica Allegiance, and I don’t imagine it has that impressive of a ceiling here either.
Loyal Unicorn
Pro Rating: 2,5
Pro Comment: Black/White has the same theme as Mentor of the Meek – that is, 2 power or less stuff – and that works well with Disguise creatures. This can definitely give you some nice card advantage, but it doesn’t always line up nicely, and that’s a problem for a Gray Ogre.
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