Draft Trainer

Outlaws of Thunder Junction Limited Quiz

Answered: 0/20
Accuracy: 0
Wanted Griffin
Average Picked At: 9.67
Total Times Picked: 18
Average Last Seen At: 8.67
Total Times Seen 115
Pro Rating: 2.5
Pro Comment: 4-mana 3/2s can be abyssmal, since there is one mana removal that can deal with it, but this leaves a body behind to make up for that.
Colossal Rattlewurm
Average Picked At: 1.50
Total Times Picked: 2
Average Last Seen At: 1.50
Total Times Seen 2
Pro Rating: 4.5
Pro Comment: If you can get this to have Flash, it's definitely a 5.0. But even without it it's an amazing rate, and the fact it can fix your mana from your graveyard is a pretty nice cherry on top.
Wylie Duke, Atiin Hero
Average Picked At: 1.80
Total Times Picked: 5
Average Last Seen At: 2.50
Total Times Seen 11
Pro Rating: 3.5
Pro Comment: If this saddles or crews, you get some nice value, and the card's baseline is plenty good.
Frontier Seeker
Average Picked At: 3.88
Total Times Picked: 8
Average Last Seen At: 3.95
Total Times Seen 24
Pro Rating: 3
Pro Comment: This is going to be a 2-for-1 most of the time, and is especially good in the GW color pair.
Gold Rush
Average Picked At: 9.00
Total Times Picked: 6
Average Last Seen At: 6.79
Total Times Seen 47
Pro Rating: 2
Pro Comment: This is a decent trick that gives you back one mana, and it can even help you splash. There aren't so many treasures in Green that this will often give more than +2/+2.
Rise of the Varmints
Average Picked At: 8.00
Total Times Picked: 2
Average Last Seen At: 5.50
Total Times Seen 45
Pro Rating: 1 // 4.0
Pro Comment: This looks like a legit win condition for Black/Green decks, but pretty mediocre for everyone else.
Trash the Town
Average Picked At: 3.90
Total Times Picked: 10
Average Last Seen At: 3.71
Total Times Seen 25
Pro Rating: 3
Pro Comment: This is kind of a medium trick if you only use the first mode, but gaining access to the other two in the mid-game is pretty amazing, and it's the kind of card that can really swing a game in your favor between running over an opposing creature and drawing cards.
Map the Frontier
Average Picked At: 10.00
Total Times Picked: 3
Average Last Seen At: 6.85
Total Times Seen 43
Pro Rating: 1
Pro Comment: It's been awhile since a 4-mana spell that ramps your mana and doesn't help your board state has been something you play with regularity.
Tomb Trawler
Average Picked At: 12.50
Total Times Picked: 2
Average Last Seen At: 8.16
Total Times Seen 67
Pro Rating: 0
Pro Comment: This is a meaningless body and a meaningless ability.
Blooming Marsh
Average Picked At: 6.33
Total Times Picked: 3
Average Last Seen At: 4.27
Total Times Seen 17
Pro Rating: 3
Pro Comment: It's nice to have awesome fixing that enters the battlefield untapped.
Eriette, the Beguiler
Average Picked At: 11.33
Total Times Picked: 3
Average Last Seen At: 7.65
Total Times Seen 27
Pro Rating: 2
Pro Comment: In this format, she's a hard-to-cast 4-mana 4/4 with lifelink. There aren't enough Auras around for her ability to be reliable.
Pitiless Carnage
Average Picked At: 10.50
Total Times Picked: 4
Average Last Seen At: 7.20
Total Times Seen 22
Pro Rating: 0
Pro Comment: This can have a super powerful effect in the extreme late game. But it's pretty awful the rest of the game, so you really can't play it.
Return the Favor
Average Picked At: 11.62
Total Times Picked: 8
Average Last Seen At: 7.26
Total Times Seen 44
Pro Rating: 3
Pro Comment: This is situational of course, but if you can cast it with both Spree effects, it's kind of insane. If you can copy an opposing removal spell and then change the target of another, you get a 3-for-1.
Unscrupulous Contractor
Average Picked At: 3.67
Total Times Picked: 3
Average Last Seen At: 3.73
Total Times Seen 27
Pro Rating: 2.5
Pro Comment: This is a good way to get value out of a Mercenary token, and in a pinch, the Agent can sacrifice themselves.
Spring Splasher
Average Picked At: 11.58
Total Times Picked: 12
Average Last Seen At: 9.36
Total Times Seen 151
Pro Rating: 2
Pro Comment: Pretty nice on turn two, as there isn't much that can block it in the early game. It isn't terrible in the mid to late game either, as it can really improve an attack for you.
Outcaster Greenblade
Average Picked At: 3.38
Total Times Picked: 8
Average Last Seen At: 2.65
Total Times Seen 21
Pro Rating: 3.5
Pro Comment: This will provide amazing fixing since it can grab this format's dual lands, so it will often amount to a three mana 2/3 that draws you a very real card. That's amazing, and it has more upside than that.
Ferocification
Average Picked At: 10.33
Total Times Picked: 3
Average Last Seen At: 8.00
Total Times Seen 45
Pro Rating: 1
Pro Comment: These Enchantments that just buff your creature during your turn pretty much never work out. They do nothing on their own, and the buff it offers just isn't enough. I kind of wish they had made this so it could target any creature, because then you could commit crimes with it at least.
Bounding Felidar
Average Picked At: 4.67
Total Times Picked: 6
Average Last Seen At: 5.16
Total Times Seen 27
Pro Rating: 2.5
Pro Comment: This is a huge payoff for Saddling, as the counters and life are sure to alter a race in your favor.
Giant Beaver
Average Picked At: 6.69
Total Times Picked: 16
Average Last Seen At: 4.97
Total Times Seen 68
Pro Rating: 3
Pro Comment: A 4-mana 4/4 Vigilance is a great starting point, and it's Saddle can come in handy in the mid to late game.
Canyon Crab
Average Picked At: 4.00
Total Times Picked: 1
Average Last Seen At: 4.71
Total Times Seen 29
Pro Rating: 3
Pro Comment: Not a terrible roadblock, and you can loot with it pretty well in this format. It can even go on offense late in the game.
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