Draft Trainer

Phyrexia: All Will Be One Limited Quiz

Answered: 0/20
Accuracy: 0
Monument to Perfection
Average Picked At: 8.50
Total Times Picked: 8
Average Last Seen At: 6.14
Total Times Seen 85
Pro Rating: 0.0
Pro Comment: This has a really neat design, but I think it is pretty much a dud in Limited. We’ve seen artifacts that let you search up a land for three mana, and they are usually far too clunky to be worth using. Moreover, actually getting enough lands in play to make it so this can animate into this really scary creature isn’t likely.
Cruel Grimnarch
Average Picked At: 11.22
Total Times Picked: 59
Average Last Seen At: 9.14
Total Times Seen 775
Pro Rating: 1.5
Pro Comment: Oftentimes a creature that makes your opponent discard really drops off in the late game, because your opponent is in top deck mode. So, its nice that this can gain you 4 life in that situation. We’re still talking about a creature that is fairly below-rate. Adding deathtouch to a 5/5 isn’t a huge upgrade, and if your opponent just holds on to a land in the late game this will still have the usual downside this type of card has
Fleshless Gladiator
Average Picked At: 10.13
Total Times Picked: 52
Average Last Seen At: 8.57
Total Times Seen 780
Pro Rating: 3.0
Pro Comment: This seems like a solid Common. You can play it early as a bear, and then in the mid to late game it can start coming back from your graveyard, which can net you a very real advantage
Archfiend of the Dross
Average Picked At: 1.64
Total Times Picked: 14
Average Last Seen At: 1.75
Total Times Seen 20
Pro Rating: 4.0
Pro Comment: A 4-mana 6/6 flyer can end the game in a hurry! And it better, because if this stays in play too long, it is going to force you to lose the game. That said, four oil counters is kind of a lot for a creature this big – especially because the Archfiend punishes your opponent for losing creatures in play too. Plus, Proliferate can keep you from losing. The downside is definitely real – but the upside is enough that this is something you’re always going to play, and something you’ll take very early
Darkslick Shores
Average Picked At: 5.57
Total Times Picked: 7
Average Last Seen At: 4.21
Total Times Seen 49
Pro Rating: 2.5
Pro Comment: These all offer great fixing, like most dual lands, and the fact that they enter untapped early is pretty nice.
Annex Sentry
Average Picked At: 2.24
Total Times Picked: 54
Average Last Seen At: 2.20
Total Times Seen 76
Pro Rating: 4.0
Pro Comment: This is a great Uncommon. It takes down a cheap artifact or creature, and leaves behind a reasonable defensive body that can even help you poison your opponent. This is going to give you a big swing when you play it.
Chittering Skitterling
Average Picked At: 6.79
Total Times Picked: 28
Average Last Seen At: 5.54
Total Times Seen 223
Pro Rating: 2.5
Pro Comment: A three mana ¼ isn’t great, but this does end up with a pretty nice ability if you can get Corrupted going. Cashing in irrelevant artifacts or creatures for cards is always nice. It also has the potential to combine quite well with the format’s Threaten effect, since it sacrifices stuff for free!
Contagious Vorrac
Average Picked At: 3.80
Total Times Picked: 111
Average Last Seen At: 3.57
Total Times Seen 308
Pro Rating: 4.0
Pro Comment: This is a great Common. If this could only proliferate, or only get a land from the top four, it would be a good Common – having the option between both is great. It can help you hit your land drop when you need it to, and then you can Proliferate in the later game and get some nice value.
The Filigree Sylex
Average Picked At: 3.57
Total Times Picked: 7
Average Last Seen At: 2.64
Total Times Seen 28
Pro Rating: 2.5
Pro Comment: These sweeper effects that take a ton of time to set up tend to be awkward. This kind of card is great in formats with really low curves, where you can easily get it to blow things up, but most Limited formats don’t get there. Now, there are tokens in the set all over, and this can blow those up immediately, and sometimes that will be good. The additional oil counter upside on the card is definitely interesting, and does give the card something to do in situations where you can’t really set this up to be a good sweeper. There are lots of oil counters in the format and proliferate, but 10 is still a lot of counters!
Sword of Forge and Frontier
Average Picked At: 1.14
Total Times Picked: 7
Average Last Seen At: 1.14
Total Times Seen 7
Pro Rating: 5.0
Pro Comment: The cards in this mega-mega cycle have pretty much always been bombs. Even just +2/+2 and protection from two colors is a huge problem in a lot of games – with everyone playing two color decks, there’s a pretty good chance Red or Green is one of their colors! Obviously though, its the effect you get when you hit your opponent that makes this really good, as it will just start drawing you extra cards at a pretty crazy rate! You can get up to two extra cards when you hit your opponent, and it even makes sure you get some value if you hit two lands. So yeah, it grants an efficient boost, one that can be moved around all game long, and grants serious card advantage. I think it does enough to be a bomb, like most of its predcessors.
Jace, the Perfected Mind
Average Picked At: 1.00
Total Times Picked: 7
Average Last Seen At: 1.00
Total Times Seen 8
Pro Rating: 3.5
Pro Comment: His +1 makes it harder to take him down, his -2 will let you either load your own graveyard or try to mill out your opponent. I think most of the time you’ll actually choose the latter, especially because it synergizes better with his -X, which feels like the biggest threat. If you pay the full 4 mana for him, he can come down and immediately mill 15 cards, which can get pretty close to milling your opponent out, especially by the late game. If you play him early, he can build up his loyalty with +1 while protecting himself, before you fire off the -X. It really seems like this is one card that can singlehandedly mill the opponent out. The problem, though, is that he isn’t that great at protecting himself, especially if your opponent is even remotely ahead of you, so keeping his loyalty high will be tough. Stil, the upside of just coming down and milling 15 is pretty real in Limited. He may not always be able to stick around, but that ability on its own is enough for this card to be pretty powerful.
Myr Custodian
Average Picked At: 12.55
Total Times Picked: 67
Average Last Seen At: 10.13
Total Times Seen 948
Pro Rating: 1.5
Pro Comment: If this only Scried 2 for you, it would probably be a 2.5. Scry 2 is pretty nice card selection Letting your opponent also Scry 1 obviously makes it worse, especially because your opponent can take advantage of their Scry before you can.
Seachrome Coast
Average Picked At: 6.46
Total Times Picked: 13
Average Last Seen At: 4.64
Total Times Seen 62
Pro Rating: 2.5
Pro Comment: These all offer great fixing, like most dual lands, and the fact that they enter untapped early is pretty nice.
Churning Reservoir
Average Picked At: 6.41
Total Times Picked: 27
Average Last Seen At: 4.90
Total Times Seen 174
Pro Rating: 1.0 // 3.0
Pro Comment: This feels like it has the potential to be quite the value engine, as there are lots of Red cards that can do some stuff with oil counters. The token creation effect certainly isn’t the most efficient thing ever, but I can see some decks finding a way to utilize it on turns when they can. This probably needs a buildaround though, as you really need to have a critical mass of oil counters and oil counter payoffs or this just won’t do enough to be worth a card
Tainted Observer
Average Picked At: 7.53
Total Times Picked: 32
Average Last Seen At: 5.74
Total Times Seen 181
Pro Rating: 3.5
Pro Comment: This is another strong signpost Uncommon. A three mana ⅔ Flyer with Toxic 1 is something you’ll always play, and the Proliferate upside here is pretty sweet, especially because it works with the Poison counters. You generally won’t have the mana available to proliferate until the mid or late game, but the baseline here is great
The Hunter Maze
Average Picked At: 9.94
Total Times Picked: 85
Average Last Seen At: 8.95
Total Times Seen 846
Pro Rating: 2.5
Pro Comment: This seems like a solid utility land cycle. They enter tapped, so you don’t want too many of them, but the fact you can cash them in in the later stages of the game for a card is really nice, and can help when you’re flooding out.
Sinew Dancer
Average Picked At: 9.47
Total Times Picked: 72
Average Last Seen At: 7.80
Total Times Seen 653
Pro Rating: 2.0
Pro Comment: So, if you don’t get Corrupted going, this is a pretty bad card. While Master Decoy-type creatures are nice, we’ve seen in the past that asking for four mana for such an effect is just too much, and not an effective way to use your mana on most turns. Obviously, if you can get some poison on your opponent, it gets a lot better – as one mana a turn to tap something often just feels like removal. There is some interesting synergy to be had here, as if you have three poison on your opponent, you probably have some Toxic creatures in play, in which case tapping down a blocker is going to be increasingly problematic for your opponent. That said, getting three poison on your opponent is significant set up, and the baseline card is pretty bad
Eye of Malcator
Average Picked At: 9.83
Total Times Picked: 52
Average Last Seen At: 8.82
Total Times Seen 772
Pro Rating: 2.0
Pro Comment: One of Blue’s big themes is Artifacts, and this is certainly a payoff for playing them. It is nice that it Scries up front, which means you can make sure you are more likely to hit Artifacts on your next couple turns. Still, most of these cards we see that aren’t always creatures but temporarily become creatures when X happens have been sort of underwhelming. Its just rough that the card is near irrelevant on your opponents’ turn, and often doesn’t do enough on your turn either.
Cinderslash Ravager
Average Picked At: 3.88
Total Times Picked: 42
Average Last Seen At: 4.02
Total Times Seen 120
Pro Rating: 3.5
Pro Comment: Paying five for this seems eminently doable, and I think that will feel like a pretty good deal! Sometimes you’ll be able to get it out there even earlier, and there are enough 1/1 tokens and X/1s in the set that you’ll get to pick off at least one creature a decent chunk of the time when you play this.
Bonepicker Skirge
Average Picked At: 9.35
Total Times Picked: 77
Average Last Seen At: 7.63
Total Times Seen 635
Pro Rating: 3.0
Pro Comment: A three mana 2/2 Flyer isn’t quite as good as it used to be – but it is still decent enough, so adding some additional effects usually makes for a nice card, and that’s what we have here. If this always had deathtouch and lifelink it would be a 4.0, but you do have to jump through some hoops here.
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