Draft Trainer

Kamigawa: Neon Dynasty Limited Quiz

Answered: 0/20
Accuracy: 0
Sky-Blessed Samurai
Pro Rating: 3.0
Pro Comment: Almost no matter what White deck you’re in, casting this for 5 is a pretty reasonable expectation, and that is quite the efficient flyer. Sometimes it will be even more efficient than that!
Eiganjo, Seat of the Empire
Pro Rating: 4.0
Pro Comment: Like Boseiju, this is a land that can be a removal spell, and that’s pretty awesome. Sure, its situational, and only does 4 damage, but keep in mind – this is a land that you can draw in the late game and it actually does something, and there’s no downside in running it in place of a Plains because it comes into play untapped.
Raiyuu, Storm's Edge
Pro Rating: 3.5
Pro Comment: A 4-mana 3/3 with First Strike is already decent, and this gives you a pretty big bonus for attacking with only a single Samurai or Warrior, since you get another combat phase – and presumably one where you probably attack with more than just one creature. Notably, Raiyuu can do the attacking all on his own to give you that combat phase, so you don’t even necessarily need a bunch of warriors or Samurai to make it happen. Its also important that that second combat phase will happen even if the lone attacker dies.
Skyswimmer Koi
Average Picked At: 8.41
Total Times Picked: 176
Average Last Seen At: 7.31
Total Times Seen 1223
Pro Rating: 3.0
Pro Comment: This has pretty nice stats as a 4-mana 3/3 Flyer, and while its artifact pay off ability isn’t amazing, adding a loot effect to all of your artifacts is definitely relevant upside.
Upriser Renegade
Average Picked At: 8.79
Total Times Picked: 48
Average Last Seen At: 6.36
Total Times Seen 457
Pro Rating: 3.0
Pro Comment: Its a little bit sad that the Outlaw doesn’t count itself, as modifying it would be incredible if it did! Still, Red has lots of ways to curve out with modified creatures, making this hit pretty hard.
Spinning Wheel Kick
Average Picked At: 4.34
Total Times Picked: 73
Average Last Seen At: 4.38
Total Times Seen 275
Pro Rating: 3.0
Pro Comment: This is a neat take on this type of Green removal. It has a way higher ceiling than most cards like it, but it also has a pretty disappointing floor. You have to pay 4 mana to do the damage to one thing – and at Sorcery speed. That’s something we have gotten pretty regularly for about 3 mana of late and at Instant speed. It not being an Instant matters for sure too, because with this type of spell you have to pick your spots carefully, as a removal spell will utterly blow you out. So yeah, the floor here…not great. However, if you pay 6 for this, and it lets you take down TWO creatures, you’re going to feel pretty awesome, and in the extreme late game it can do even more work than that. I don’t quite think it is premium, though. The baseline is too inefficient and clunky, and the requirements that a card like this already asks you for – that is, having a creature with high power, and your opponent not being able to interact in response – those things it asks for you are already a big enough hurdle.
Jukai Naturalist
Average Picked At: 5.38
Total Times Picked: 64
Average Last Seen At: 4.06
Total Times Seen 296
Pro Rating: 3.5
Pro Comment: A two mana 2/2 with lifelink is pretty nice, and reducing the cost of Enchantments is pretty nice too! As it often is, GW is about Enchantments in this set, so that will definitely be coming up.
Biting-Palm Ninja
Pro Rating: 4.0
Pro Comment: So, at worst, this is a 3-mana 3/3 with Menace. That’s a very efficient creature, and this also comes with Ninja – and obviously Ninjutsu upside – and both of those are well-supported in the set. Removing a Menace counter to take away your opponent’s best nonland will sometimes be worth it – making this a creature that is also a discard spell means it will be a 2-for-1 that actually adds significantly to the board, and I like that.
Futurist Operative
Average Picked At: 9.75
Total Times Picked: 55
Average Last Seen At: 7.49
Total Times Seen 536
Pro Rating: 2.5
Pro Comment: This has a pretty neat design! It is a 4-mana ¾ when untapped, and an unblockable 1/1 when tapped. Coming with the ability to untap is pretty nice too! Even if we’re just talking about the Agent, you can choose to untap it after your opponent doesn’t block, which means they take 3 now, and you have a ¾ blocker during their turn. One of the big applications of this card, though, will be setting up your Ninjutsu. It does cost 4, which is certainly pricy to recast, but the fact that you know this will get past blockers means you can really find a nice way to utilize ninjutsu with it. Now, there are some downsides too – if you don’t plan on untapping it, it is incredibly vulnerable, dying to virtually everything in the set. It also only attacks for one, which is pretty dismal for a 4 drop.
Reality Heist
Average Picked At: 11.60
Total Times Picked: 52
Average Last Seen At: 8.68
Total Times Seen 666
Pro Rating: 1.0 // 3.0
Pro Comment: This is a super artifact-centric version of Dig Through Time. Because you have to have a decent number of Artifacts in play to make casting it worthwhile and you need ot hit two of them in the top seven cards of your library, I think this probably has to have a build around grade. This format, as I’ve been saying, has a ton of Artifacts, but this card needs you really be in on them. You probably need 10+ artifacts in your deck to get there with it, and even in this format I don’t think that’s always going to happen.
March of Burgeoning Life
Average Picked At: 9.57
Total Times Picked: 21
Average Last Seen At: 6.82
Total Times Seen 184
Pro Rating: 0.0
Pro Comment: The other Marches are all pretty good in Limited. This one is unplayable. Having duplicates of creatures that this is worth using on just isn’t that likely, and it isn’t even like it does a whole lot when you do, as you’re just tutoring a very specific creature into play – and usually paying one more mana than that card costs.
Moonsnare Prototype
Average Picked At: 12.16
Total Times Picked: 130
Average Last Seen At: 10.25
Total Times Seen 1654
Pro Rating: 2.0
Pro Comment: Without channel, this would be pretty close to unplayable. A one mana mana-rock is kind of exciting, but having to tap both the Prototype and something else to make a colorless mana just isn’t going to be that great in Limited most of the time. It might do something really early, but it is just a dud late. But, this card helps mitigate against that because in the late game you can turn it into a Time Ebb-type effect. Paying 5 for that effect isn’t amazing – and like with a lot of Channel cards neither card individually would be very good, but together? I think this ends up being a reasonable enough playable, albeit one you end up cutting a decent chunk of the time. Modality really improves the card, though.
Risona, Asari Commander
Average Picked At: 4.18
Total Times Picked: 17
Average Last Seen At: 3.95
Total Times Seen 94
Pro Rating: 3.5
Pro Comment: This looks pretty good. Because of Haste, it stands a good chance at getting in and gaining an indestructible counter. And, while that counter might not stick around forever, it is definitely going to be a problem for your opponent while it does.
Kami's Flare
Average Picked At: 4.49
Total Times Picked: 202
Average Last Seen At: 4.62
Total Times Seen 714
Pro Rating: 3.5
Pro Comment: Two mana to do 3 is always premium, so also doing 2 to the opponent sometimes is pretty nice. This is one of Red’s best Commons.
Dragonspark Reactor
Average Picked At: 7.13
Total Times Picked: 53
Average Last Seen At: 5.67
Total Times Seen 405
Pro Rating: 1.5 // 4.0
Pro Comment: The total mana investment here won’t always feel great, and it does sit around on the table for awhile before it does its thing, but accumulating counters on this seems very doable in Red in this format, and it seems like a nice removal spell that can sometimes double as a win condition. I do think that it probably needs a build around grade, as some of the Red decks in the format aren’t going to be great abusing this – UR and BR are both very interested in artifacts, but the other color pairs not so much.
Kaito's Pursuit
Average Picked At: 11.74
Total Times Picked: 124
Average Last Seen At: 9.55
Total Times Seen 1596
Pro Rating: 2.0
Pro Comment: This trend of them giving us Mind rots that have some other small effect continues! Paying three to make your opponent discard two is usually about a 1.5 It gives you a 2-for-1, but you also don’t add to the board, and it can be a pretty bad top deck in the late game. But, if you’re in a Ninja deck – which will usually mean Blue-Black – the fact this will give Menace to some of your creatures is pretty nice. If you’re in Black in general, you’ll be hard pressed not to end up without at least a few ninjas, so I think you end up playing this a reasonable chunk of the time.
Towashi Guide-Bot
Average Picked At: 4.58
Total Times Picked: 62
Average Last Seen At: 3.39
Total Times Seen 242
Pro Rating: 3.0
Pro Comment: This looks pretty nice. A 4-mana 2/1 that puts a counter on a creature is quite good, and obviously there is a fair bit of synergy in this format for artifacts and modifications – including this card, which comes with the pretty nice ability to draw you a card. It is very likely it will only cost you 3 because of the counter it puts somewhere, and I can get behind that cost pretty happily – anything less than that and this will really generate some serious card advantage.
March of Swirling Mist
Average Picked At: 7.06
Total Times Picked: 18
Average Last Seen At: 5.23
Total Times Seen 109
Pro Rating: 2.5
Pro Comment: Like all cards that do phasing things, this has a variety of uses. You can use it to blank opposing creatures for a turn, you can use it to save some of your stuff from removal, you can use it if your opponent tries to put an Aura on one of their creatures, and so forth. I think this can phase enough things at once, and there’s enough different ways to use it, that it seems like a pretty reasonable card, though it isn’t super powerful or anything. There will be times where using this just doesn’t do anything, and that always hurts a card’s stock.
Secluded Courtyard
Average Picked At: 10.93
Total Times Picked: 30
Average Last Seen At: 7.99
Total Times Seen 634
Pro Rating: 1.0 // 2.5
Pro Comment: So, this set does have a bit of a tribal element, but I think it will still be a bit difficult to make this actually produce mana of any color consistently enough that I don’t love this card in most Limited decks in this format. If it is producing colorless almost all the time, it isn’t worth it, because that makes your mana base way worse. You need a critical mass of creatures with the same type – and that’s doable – but it isn’t a forgone conclusion.
Go-Shintai of Shared Purpose
Average Picked At: 4.05
Total Times Picked: 74
Average Last Seen At: 3.47
Total Times Seen 247
Pro Rating: 3.5
Pro Comment: I like that the shrines this time around are creatures, as it is a lot easier to get value of them, and that’s certainly the case here. A 4-mana ⅓ with Vigilance that lets you pay one to make a 1/1 during your end step is a card that I would always be pretty happy with in Limited. Sure, the stat-line isn’t impressive, but cranking out a 1/1 every now and then is pretty nice. If you combine this with some of the other shrines, it is going to get particularly silly. It is probably ideal to wait to play this until you can use its ability in the same turn, that way you got something that added to the board either way. The stat-line does hold it back a bit, but I think this still might be something you take with a pretty high pick.
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